Hunger

From Black Reliquary Wiki
Jump to navigation Jump to search

Hunger is a game mechanic in Black Reliquary.


The Hunger Alert

The Hunger Alert popup.

Hunger is an occasional ocurrence while you are in a Dungeon. When your heroes are hungry, an alert will appear, which demands the player to choose whether the party will eat or not. There is no option to delay or skip.

This choice will have an immediate effect on your party.

  • If you eat, a set amount of Food will be consumed (usually 1 per party member), and every party member will regain 5% of their HP.
  • If you do not have enough Food or choose not to eat, each one of them will suffer 20% of their maximum health in damage, and 20 Stress damage.

Multiple Hunger events can occur in a single dungeon.

Hallway mechanics

Hunger, like any other event (Fight, Obstacle, or Curio) is randomly generated on a dungeon cell in a corridor rather than randomly decided by the game at any given time. Unlike other events, it is never shown on the map (except for developers) even if the area is scouted. Reentering any previously entered hallway (even if not explored) has a chance to spawn a new hunger event. The chance depends on the Light Meter, where it is 7.5% (Radiant Light, Dim Light), 10% (Shadowy, Dark), or 12.5% (Black as Pitch).