Trinkets

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Trinkets are equippable items that are commonly obtained while adventuring in the dungeons, earned as rewards from expeditions, or purchased from Veronica and Vernon at the Oddities Dealer. Certain trinkets are earned by defeating specific enemies. Each hero is able to carry up to two different trinkets at a time. If a hero dies, their trinkets can be scavenged if the player perseveres and wins the battle. Fleeing a battle will not give such an opportunity. The trinkets confer stat bonuses and penalties when worn, and it is up to the player to use them to their full effect.

Scaling

Generally trinket rarity scales up complexity and specialisation rather than simply becoming stronger. This is not true for every trinket however.

  • Common Trinkets have no downsides but only offer simple stat bonuses.
  • Uncommon Trinkets are stronger and offer more effects but have 1 or 2 downsides as well.
  • Rare Trinkets are more specialised but give large buffs in that specialisation while also giving negative effects.
  • Very Rare Trinkets have strong but niche effects requiring different playstyles or specialised builds to use effectively.
  • Twilight Trinkets have strong party and global effects which support particular playstyles, religious affliations or specialised teams.
  • Contraband Trinkets often completely change how a hero is played and have unique effects not seen elsewhere.
  • Other rarities are mostly comparable to Very Rare and Rare trinkets.
    • Boss trinkets often have effects relating to the Enemy Type they are from and have no negative effects except for the trinkets of the Ghoul Mother.

List of normal trinkets

There are two types of Normal Trinkets; Generic and Hero specific. The player can only have 4 of these at any time. (1 for Flagellant / Hexer / Dredge trinkets / infinite amount for Breakfast)

Generic Trinkets

Generic Trinkets can be equipped by any hero.

Common Trinkets

These trinkets are commonly found in lower difficulty dungeons.

Trinket Images Trinket Name Rarity Effect Additional Notes
Resolve Stone.png
Resolve Stone (Very) Common
  • +50% Resolve XP
Awarded after completing the tutorial. Related to the Black Reliquary.
Hindering Stone.png
Hindering Stone (Very) Common
  • -50% Resolve XP
Awarded after completing the tutorial.
Charm of Growth.png
Charm of Growth (Very) Common
  • +5% MAX HP
  • +10% Healing Received
Obtained from trading with the Kvarotz Vending Golem curio in the tutorial. Related to the Treasury.
Charm of Order.png
Charm of Order (Very) Common
  • +5% PROT
  • -3% Crits Received Chance
Obtained from trading with the Kvarotz Vending Golem curio in the tutorial. Related to the Catacombs.
Charm of Rage.png
Charm of Rage (Very) Common
  • +5% DMG
  • +3% CRIT
Obtained from trading with the Kvarotz Vending Golem curio in the tutorial. Related to the Exposed Interior.
Charm of Primity.png
Charm of Primity (Very) Common
  • +4 ACC
  • +2 SPD
Obtained from trading with the Kvarotz Vending Golem curio in the tutorial. Related to the Caverns.
Accuracy Stone.png
Accuracy Stone Common
  • +8 ACC
Arcane Armlet.png
Arcane Armlet Common
  • Mystical Skills: +4 ACC
  • Mystical Skills: +10% DMG
Archer's Ring.png
Archer's Ring Common
  • Ranged Skills: +10% DMG
  • Ranged Skills: +3% CRIT
Bag of Marbles.png
Bag of Marbles Common
  • +1 SPD per different Gem or Vestige in Inventory
  • +3 SPD
Bleed Charm.png
Bleed Charm Common
  • +35% Bleed Resist
Bleed Stone.png
Bleed Stone Common
  • +15% Bleed Skill Chance
Blessed Seal.png
Blessed Seal Common
  • Mystical Skills: +10% DMG
  • Mystical Skills: +3% CRIT
Blight Charm.png
Blight Charm Common
  • +35% Blight Resist
Blight Stone.png
Blight Stone Common
  • +15% Blight Skill Chance
Bloodied Fetish.png
Bloodied Fetish Common
  • +25% Blight Resist
  • +25% Bleed Resist
Bloody Die.png
Bloody Die Common
  • +20% Bleed Amount Applied
Breakfast.png
Breakfast Common
  • +2 MAX HP
Only found after exhausting the common item pool by having every available trinket. Has no limit.
Chevalier's Seal.png
Chevalier's Seal Common
  • -10% Stress Received
  • +5% PROT
Clarity Incense.png
Clarity Incense Common
  • -50% Horror Amount Received while not Camping
  • +20% Stress Healing Received
Coordinating Whistle.png
Coordinating Whistle Common
  • +8 ACC vs Marked
  • +5% CRT vs Marked
Critical Stone.png
Critical Stone Common
  • +5% CRT
Damage Stone.png
Damage Stone Common
  • +10% DMG
Dazzling Charm.png
Dazzling Charm Common
  • +10% Stun Skill Chance
  • +4 ACC
Debuff Charm.png
Debuff Charm Common
  • +35% Debuff/Mark Resist
Debuff Stone.png
Debuff Stone Common
  • +15% Debuff/Mark Skill Chance
Deteriorating Bracer.png
Deteriorating Bracer Common
  • +10% DMG if HP is above 75%
  • +5% CRT if HP is above 75%
Disease Charm.png
Disease Charm Common
  • +45% Symptom/Disease Resist
Dodge Stone.png
Dodge Stone Common
  • +8 DODGE
Endurance Stone.png
Endurance Stone Common
  • -6% Crits Received Chance
Flashfire Gunpowder.png
Flashfire Gunpowder Common
  • Ranged Skills: +4 ACC
  • Ranged Skills: +10% DMG
Fortified Plates.png
Fortified Plates Common
  • +5% PROT
  • +15% PROT if HP below 40%
Glimmering Pendant.png
Glimmering Pendant Common
  • -5% Stress Received per different Gem and Vestige in Inventory
  • -5% Stress Received
Health Stone.png
Health Stone Common
  • +15% MAX HP
Heavy Girdle.png
Heavy Girdle Common
  • +30% Stun Resist
  • +30% Move Resist
Knightly Escutcheon.png
Knightly Escutcheon Common
  • +5% DMG
  • +5% PROT
Lucky Talon.png
Lucky Talon Common
  • +4 ACC
  • +4 DODGE
Move Charm.png
Move Charm Common
  • +50% Move Resist
Move Stone.png
Move Stone Common
  • +15% Move Skill Chance
Noxious Censer.png
Noxious Censer Common
  • +20% Blight Amount Applied
Perseverance Charm.png
Perseverance Charm Common
  • +21% Death Blow Resist
Preserving Vial.png
Preserving Vial Common
  • -50% Bleed Duration Received
  • -50% Blight Duration Received
Protection Stone.png
Protection Stone Common
  • +10% PROT
Reckless Charm.png
Reckless Charm Common
  • +15% ACC Multiplier on Prep Round
Rusty Buckle.png
Rusty Buckle Common
  • +5% PROT
  • +5 DODGE
Shady Eyepatch.png
Shady Eyepatch Common
  • +12 ACC if Torch below 51
Shady Pouch.png
Shady Pouch Common
  • +3 SPD if Torch below 51
  • +3 SPD
Slippery Boots.png
Slippery Boots Common
  • +2 SPD
  • +4 DODGE
Snake Vial.png
Snake Vial Common
  • +15% Armor Piercing
Speed Stone.png
Speed Stone Common
  • +4 SPD
Stress Charm.png
Stress Charm Common
  • -15% Stress Received
Stun Charm.png
Stun Charm Common
  • +50% Stun Resist
Stun Stone.png
Stun Stone Common
  • +15% Stun Skill Chance
Survival Guide.png
Survival Guide Common
  • +10% Scouting Chance
  • +10% Trap Disarm Chance
That Which Destroys.png
That Which Destroys Common
  • +10% Debuff/Mark Skill Chance
  • +10% Stun Skill Chance
That Which Drains.png
That Which Drains Common
  • +10% Debuff/Mark Skill Chance
  • +10% Bleed Chance
That Which Rampages.png
That Which Rampages Common
  • +10% Debuff/Mark Skill Chance
  • +2 SPD
That Which Shifts.png
That Which Shifts Common
  • +10% Debuff/Mark Skill Chance
  • +10% Move Skill Chance
That Which Taints.png
That Which Taints Common
  • +10% Debuff/Mark Skill Chance
  • +10% Blight Chance
That Which Watches.png
That Which Watches Common
  • +10% Debuff/Mark Skill Chance
  • +4 ACC
Traveler's Boots.png
Traveler's Boots Common
  • +8 DODGE in Hallways
  • +20% Trap Disarm Chance
Virtuous Goblet.png
Virtuous Goblet Common
  • +25% Virtue Chance
Warrior's Bracer.png
Warrior's Bracer Common
  • Melee Skills: +10% DMG
  • Melee Skills: +3% CRT
Warrior's Cap.png
Warrior's Cap Common
  • Melee Skills: +4 ACC
  • Melee Skills: +10% DMG

Uncommon Trinkets

These trinkets are less common than Common Trinkets, but are still decently easy to obtain.

Trinket Images Trinket Name Rarity Effect Additional Notes
Bleed Amulet.png
Bleed Amulet Uncommon
  • +25% Bleed Skill Chance
  • -3 SPD
Blight Amulet.png
Blight Amulet Uncommon
  • +25% Blight Skill Chance
  • -3 SPD
Bloodthirst Ring.png
Bloodthirst Ring Uncommon
  • -25% Healing Received
  • On Monster Kill: Self: Heal 15% Max HP
Book of Rage.png
Book of Rage Uncommon
  • +15% DMG if HP below 50%
  • +8% CRT if HP below 50%
  • +10% Damage Received if HP is above 50%
Book of Relaxation.png
Book of Relaxation Uncommon
  • +20% Stress Healing Received
  • +15% Stress Healing Received while Camping
Book of Warding.png
Book of Warding Uncommon
  • +15% Bleed Resist
  • +15% Blight Resist
  • +15% Debuff/Mark Resist
Breakfast.png
Breakfast Uncommon
  • +2 MAX HP
Only found after exhausting the uncommon item pool by having every available trinket. Has no limit.
Calming Crystal.png
Calming Crystal Uncommon
  • -30% Stress Received if Stress above 50
  • +5% Stress Received
Camouflage Cloak.png
Camouflage Cloak Uncommon
  • On Being Hit: Self: Stealth (1 tn / 60% Chance)
Caution Cloak.png
Caution Cloak Uncommon
  • +30 DODGE On Prep Round
  • -8 SPD On Prep Round
Chain Pendant.png
Chain Pendant Uncommon
  • +20% Stress Healing Done
  • -5 DODGE
Chirurgeon's Pendant.png
Chirurgeon's Pendant Uncommon
  • +20% Healing Done
  • -5 DODGE
Dark Bracer.png
Dark Bracer Uncommon
  • +8 DODGE if Torch below 26
  • +5% CRT if Torch below 26
  • -4 SPD
Debuff Amulet.png
Debuff Amulet Uncommon
  • +25% Debuff/Mark Skill Chance
  • -3 SPD
Fortified Buckler.png
Fortified Buckler Uncommon
  • -10% Crits Received Chance
  • -8 DODGE
Gambler's Charm.png
Gambler's Charm Uncommon
  • On Being Hit: Self: Heal 8 HP (60% Chance)
  • On Being Hit: Self: Suffer 8 HP (40% Chance)
Heavy Boots.png
Heavy Boots Uncommon
  • +20% PROT
  • -5 SPD
Life Crystal.png
Life Crystal Uncommon
  • +20% MAX HP
  • -5 DODGE
Move Amulet.png
Move Amulet Uncommon
  • +25% Move Skill Chance
  • -3 SPD
Mystic Tome.png
Mystic Tome Uncommon
  • Mystical Skills: +5% CRT
  • Mystical Skills: +8 ACC
  • Mystical Skills: -10% DMG
Piquant Spices.png
Piquant Spices Uncommon
  • +40% Healing when Eating
  • +25% Healing Received while Camping
  • +100% Stress Healing Received from Camping Meal
Rat Carcass.png
Rat Carcass Uncommon
  • +10% Debuff/Mark Skill Chance
  • -15% Healing Received
  • On Attack: Debuff Target: -40% Healing Received (100% Chance, +20% Chance per difficulty)
Seer Stone.png
Seer Stone Uncommon
  • +15% Scouting Chance
  • -25% Chance Party Surprised
  • -5% CRT
Shimmering Cloak.png
Shimmering Cloak Uncommon
  • +5 DODGE
  • On Being Hit: Buff Self: +5 DODGE (2 tns)
Solar Bracer.png
Solar Bracer Uncommon
  • +8 DODGE if Torch above 75
  • +5% CRT if Torch above 75
  • -4 SPD
Steady Bracer.png
Steady Bracer Uncommon
  • Ranged Skills: +5% CRT
  • Ranged Skills: +8 ACC
  • Ranged Skills: -10% DMG
Stun Amulet.png
Stun Amulet Uncommon
  • +25% Stun Skill Chance
  • -3 SPD
Surgical Gloves.png
Surgical Gloves Uncommon
  • Melee Skills: +5% CRT
  • Melee Skills: +8 ACC
  • Melee Skills: -10% DMG
Swift Cloak.png
Swift Cloak Uncommon
  • +8 SPD
  • -8 DODGE
Tenacity Ring.png
Tenacity Ring Uncommon
  • +5% PROT
  • On Being Hit: Buff Self: +5% Deathblow Resist (8 tns)
Worrystone.png
Worrystone Uncommon
  • -15% Stress Received
  • -15% Stress Received if Stress below 25
  • -4 SPD

Rare Trinkets

These trinkets are harder to find than Uncommon Trinkets.

Trinket Images Trinket Name Rarity Effect Additional Notes
Berserk Charm.png
Berserk Charm Rare
  • +3 SPD
  • +20% DMG
  • -5 ACC
  • +15% Random Enemy Target Chance
Brawler's Gloves.png
Brawler's Gloves Rare
  • +20% DMG if in position 1
  • -4 SPD if in position 1
Breakfast.png
Breakfast Rare
  • +2 MAX HP
Only found after exhausting the rare item pool by having every available trinket. Has no limit.
Crown of Fragility.png
Crown of Fragility Rare
  • -25% Stress Received
  • -50% Virtue Chance
Fasting Seal.png
Fasting Seal Rare
  • -100% Food Consumed
  • -100% HP DMG Inflicted When Starving
  • -15% Stress Received if Food not in inventory
  • +5% Stress Received
  • -75% Healing when Eating
Feather Crystal.png
Feather Crystal Rare
  • +15% DMG when acting First in the Party
  • +8 ACC when acting First in the Party
  • +2 SPD
Focus Ring.png
Focus Ring Rare
  • +15 ACC
  • On Attack Hit: Debuff Self: -10 ACC (1 tn)
Hardy Helmet.png
Hardy Helmet Rare
  • +50% Stun Resist if HP above 40%
  • +50% Move Resist if HP above 40%
  • -5 DODGE
Idol of Defeat.png
Idol of Defeat Rare
  • +8 ACC vs Wildlander
  • +3% CRT vs Wildlander
  • +10% DMG vs Wildlander
  • +10% Stress Received
Idol of Insurrection.png
Idol of Insurrection Rare
  • +8 ACC vs Levantine
  • +3% CRT vs Levantine
  • +10% DMG vs Levantine
  • +10% Stress Received
Idol of Purging.png
Idol of Purging Rare
  • +8 ACC vs Troglodyte
  • +3% CRT vs Troglodyte
  • +10% DMG vs Troglodyte
  • +10% Stress Received
Idol of Wilting.png
Idol of Wilting Rare
  • +8 ACC vs Cactonid
  • +3% CRT vs Cactonid
  • +10% DMG vs Cactonid
  • +10% Stress Received
Moon Cloak.png
Moon Cloak Rare
  • +10 DODGE if Torch below 26
  • +5 SPD if Torch below 26
  • -5% CRT
Moon Crown.png
Moon Crown Rare
  • +35% Virtue Chance if Torch below 26
  • +35% Stress Received if Torch above 25
Moon Ring.png
Moon Ring Rare
  • +20% Stress Healing Received if Torch below 26
  • +20% Healing Received if Torch below 26
  • -5 DODGE
Padded Chest Guard.png
Padded Chest Guard Rare
  • +40% Bleed Resist if HP below 75%
  • +40% Debuff/Mark Resist if HP below 75%
  • -3 SPD
Profane Scroll.png
Profane Scroll Rare
  • +15% DMG
  • +5% CRT
  • +6% Crits Received Chance
  • +6% Crits Received Chance if Religious
Quick Draw Charm.png
Quick Draw Charm Rare
  • +20% ACC Multiplier on Prep Round
  • +8 SPD on Prep Round
  • -3 SPD after Prep Round
Recovery Charm.png
Recovery Charm Rare
  • +25% Healing Received
  • +25% Healing Received if HP below 50%
  • -5% DMG
  • +15% Stress Received
Sniper's Ring.png
Sniper's Ring Rare
  • +15 ACC vs Marked
  • +8% CRT vs Marked
  • -10 ACC vs not Marked
Stimulating Antiserum.png
Stimulating Antiserum Rare
  • +40% Blight Resist if Stress below 50
  • +50% Symptom/Disease Resist if Stress below 65
  • -20% Stress Healing Received
Sun Cloak.png
Sun Cloak Rare
  • +10 DODGE if Torch above 75
  • +5 SPD if Torch above 75
  • -5% CRT
Sun Crown.png
Sun Crown Rare
  • +35% Virtue Chance if Torch above 75
  • +35% Stress Received if Torch below 76
Sun Ring.png
Sun Ring Rare
  • +20% Stress Healing Received if Torch above 75
  • +20% Healing Received if Torch above 75
  • -5 DODGE
Tough Ring.png
Tough Ring Rare
  • +25% MAX HP
  • +15% PROT if HP below 50%
  • -10 DODGE
  • -10% DMG

Very Rare Trinkets

These trinkets have higher value compared to Rare Trinkets and are more sparsely obtained than other generic trinkets.

Trinket Images Trinket Name Rarity Effect Additional Notes
Beads of Asceticism.png
Beads of Asceticism Very Rare
  • +35% Bleed/Blight/Debuff/Mark Resist
  • +45% Symptom/Disease Resist
  • -25% Bleed Resist if Bandage in inventory
  • -25% Blight Resist if Antivenom in inventory
  • -30% Debuff/Mark Resist if Cleansing Salt in inventory
  • -30% Symptom/Disease Resistif Disease Kit in inventory
Book of Sanity.png
Book of Sanity Very Rare
  • -8 DODGE
  • On Being Hit: Cure Horror
  • On Being Hit: Buff Self: -10% Stress Received (2 tns)
Breakfast.png
Breakfast Very Rare
  • +2 MAX HP
Only found after exhausting the very rare item pool by having every available trinket. Has no limit.
Cleansing Crystal.png
Cleansing Crystal Very Rare
  • On Attack Hit: Cure Bleed/Blight/Debuffs
  • -20% Healing Received
Dazzling Mirror.png
Dazzling Mirror Very Rare
  • +40% Stun Skill Chance when acting Last in the Party
  • -8 SPD
Deteriorating Shawl.png
Deteriorating Shawl Very Rare
  • -15% Crits Received Chance
  • On Being Hit: Debuff Self: +3% Crits Received Chance (3 tns)
Hero's Ring.png
Hero's Ring Very Rare
  • +35% Virtue Chance
  • +8% CRT if Virtued
  • +25% Stress Received
Legendary Bracer.png
Legendary Bracer Very Rare
  • +8 ACC while Marked
  • Can’t be Guarded
  • On Friendly Skill: Self: Mark (1 Battle)
  • On Being Hit: Buff Self: +10% DMG (1 tn)
Mantra of Fasting.png
Mantra of Fasting Very Rare
  • +10 DODGE if Fairweather Faster
  • +3% CRT if Fairweather Faster
  • On Friendly Skill: Self: Gain Quirk: Fairweather Faster (20% chance)
Martyr's Seal.png
Martyr's Seal Very Rare
  • +10% MAX HP
  • +50% DMG at Death’s Door
  • +10% CRT at Death’s Door
  • On Death: Heal Party: 100% MAX HP
Mercurial Salve.png
Mercurial Salve Very Rare
  • Can’t Virtue
  • +30% DMG if Afflicted
  • +15 ACC if Afflicted
  • +20% Stress Received if not Afflicted
  • +20% Horror Applied
Putrid Garlic.png
Putrid Garlic Very Rare
  • +30% Healing Done
  • On Friendly Skill: Debuff Target: -20% Healing Received, -4 DODGE
Ritual Talisman.png
Ritual Talisman Very Rare
  • On Monster Kill: Buff Party: +5% CRT if Pagan, +10% DMG
  • On Monster Kill: Part: +2 Stress
Sculptor's Tools.png
Sculptor's Tools Very Rare
  • +10% Armor Piercing vs Stonework
  • +25% DMG vs Stonework
  • -6 SPD
Sustaining Crucifix.png
Sustaining Crucifix Very Rare
  • +40% Stress Healing Received if HP above 85%
  • +40% Healing Received if Stress below 15
  • -10 DODGE
Vial of Ashes.png
Vial of Ashes Very Rare
  • +15% DMG if Stealthed
  • -6 SPD
  • -10 DODGE
  • On Friendly Skill: Self: Stealth if not already Stealthed (2 tns)

Hero-specific Trinkets

These trinkets may only be equipped by their respective hero.

Trinket Image Trinket Name Class Rarity Effect Additional Notes
Padlock of Transference.png
Padlock of Transference
Abomination
Uncommon
  • +15% Stun Skill Chance
  • +20% Blight Skill Chance
  • -3% CRT
Protective Padlock.png
Protective Padlock
  • -6 SPD after Prep Round
  • On Being Hit: Buff Self: +4% PROT, +4% PROT if in Beast Mode
  • On Friendly Skill: Mark Self (1 Battle)
Lock of Fury.png
Lock of Fury
Rare
  • Melee Skills: +20% DMG
  • Melee Skills: +5% CRT
  • +15% Stress Received in Beast mode
Restraining Padlock.png
Restraining Padlock
Very Rare
  • Transform: No Stress Inflicted to Party
  • +66% Stress Received from Transformation
  • Absolution: +50% Stress Healing Received
Bloodcourse Medallion.png
Bloodcourse Medallion
Antiquarian
Uncommon
  • +50% Restoration Amount Applied
  • +20% Healing Received
  • -10% MAX HP
Carapace Idol.png
Carapace Idol
  • 35% PROT
  • -4 SPD
Corroded Florin.png
Corroded Florin
Rare
  • +3 SPD
  • +10% CRT
  • +33% Blight Amount Applied
  • +15% Damage Taken when not acting First in the Party
Half Burnt Candle.png
Half Burnt Candle
Very Rare
  • +40% DMG if HP below 50%
  • +8 SPD if HP below 50%
  • +50% Guard Duration Received if HP below 50%
Medic's Greaves.png
Medic's Greaves
Arbalest
Uncommon
  • +20% Healing Done
  • On Friendly Skill: Target: Cure Bleed
  • -5 DODGE
Sturdy Greaves.png
Sturdy Greaves
  • +25% Move Resist
  • +10 ACC if in position 4
  • -4 SPD
Bull's Eye Bandana.png
Bull's Eye Bandana
Rare
  • +35% Armor Piercing vs Marked
  • +20% DMG vs Marked
  • On Sniper Shot Hit: Target: Clear Mark
Wrathful Bandana.png
Half Wrathful Bandana
Very Rare
  • +10% DMG per 15% HP Missing (+40% Max)
  • +2% CRT per 10 Stress (+20% Max)
  • -15% MAX HP
  • +10% Stress Received
Nightwatcher's Helmet.png
Nightwatcher's Helmet
Bounty Hunter
Uncommon
  • +4 SPD if Torch below 51
  • Prevents Nighttime Ambush
  • -15% MAX HP
Staggering Helmet.png
Staggering Helmet
  • +20% Stun Skill Chance
  • +15% Move Skill Chance
  • -2 SPD
Hunter's Talon.png
Hunter's Talon
Rare
  • +4% CRT
  • +4% CRT vs Marked
  • +4% CRT vs Targets below 50% Max HP
Bailiff's Helmet.png
Bailiff's Helmet
Very Rare
  • Ignore Stealth, Guard, and Riposte
  • -20% DMG
  • On Attack Hit: Clear Target's Stealth, Guard, and Riposte
Crest of Honor.png
Crest of Honor
Crusader
Uncommon
  • +20% DMG while Marked
  • +8 ACC while Marked
  • -20% PROT while Marked
  • +10% Stress Received
Paralyzer's Crest.png
Paralyzer's Crest
  • +15% Stun Skill Chance
  • -10% DMG
  • On Melee Attack Hit: Debuff Target: -10 DODGE, -15% PROT while Stunned (110% base)
    • +20% Debuff Chance/Difficulty
Commander's Orders.png
Commander's Orders
Rare
  • +25% Stress Healing Done
  • -33% Healing Done
  • -10% MAX HP
  • On Friendly Skill: Buff Target: +5 ACC, +10% DMG
Holy Orders.png
Holy Orders
Very Rare
  • On Monster Kill: Buff Self: Melee Skills: +10% DMG, +4% CRT (2 Battles)
  • On Monster Kill: Debuff Self: +10% Stress Received (2 Battles)
  • On Monster Kill: Self: +4 Stress
Anti-Organic Focal Array.png
Anti-Organic Focal Array
Dredge
Uncommon
  • +10% Blight Skill Chance vs Marked
  • Omnipistol Blast: -10% DMG
  • On Omnipistol Blast Hit: Blight Target: 4 pts/tn for 3 tns (100% base)
    • +20% Blight Chance/Difficulty
    • +50% Blight Amount Applied/Difficulty
Particle Tether Module.png
Particle Tether Module
  • +10% Move Skill Chance vs Marked
  • Omnipistol Blast: -3% CRT
  • On Omnipistol Blast Hit: Pull Target 2 (100% base)
    • +20% Move Chance/Difficulty
Heavy Boring Augment.png
Heavy Boring Augment
Rare
  • Melee Skills: +30% Armor Piercing
  • On Melee Attack Hit: Debuff Target: -20% PROT (100% base)
    • +20% Debuff Chance/Difficulty
Eldritchfire Capacitor Bank.png
Eldritchfire Capacitor Bank
Very Rare
  • +10% Debuff/Mark Skill Chance vs Marked
  • +5% CRT vs not Human
  • Omnipistol Blast: -20% DMG
  • On Omnipistol Blast Hit: Debuff Target: +15% DMG Taken (100% base)
    • +20% Debuff Chance/Difficulty
Punishment's Hood.png
Punishment's Hood
Flagellant
Uncommon
  • +20% Bleed Skill Chance
  • +25% DMG if HP below 40%
  • -15% Healing Received
Resurrection's Collar.png
Resurrection's Collar
  • +25% Healing Received if HP below 40%
  • +75% Healing Received at Death's Door
  • -15% MAX HP
Suffering's Collar.png
Suffering's Collar
Rare
  • +25% Stress Healing Done
  • +15% Stress Received
  • On Friendly Skill: Transfer Mark to Self
Eternity's Collar.png
Eternity's Collar
Very Rare
  • +25% Healing Done while Bleeding
  • +50% Restoration Amount Applied while Bleeding
  • -100% Bleed Cure Received Chance
  • -25% Bleed Resist
Deadeye Satchel.png
Deadeye Satchel
Grave Robber
Uncommon
  • Ranged Skills: +10% DMG
  • +30% Debuff/Mark Skill Chance
  • -4 SPD
Toxic Satchel.png
Toxic Satchel
  • +10% Blight Skill Chance vs Targets above 75% Max HP
  • +10% Debuff/Mark Skill Chance vs Targets above 75% Max HP
  • -3 SPD
  • On Ranged Attack Hit: Debuff Target: -15% PROT, -3% CRT while Blighted (100% base)
    • +20% Debuff Chance/Difficulty
Lucky Talisman.png
Lucky Talisman
Rare
  • On Taking Damage: Clear Buffs from this trinket
  • On Melee Attack Hit: Buff Self: +10% DMG (3 tns)
  • On Ranged Attack Hit: Buff Self: +5% CRT (3 tns)
Raider's Talisman.png
Raider's Talisman
Very Rare
  • +25% Stun Skill Chance if Stealthed
  • +15% DMG if Stealthed
  • -12 DODGE
  • On Monster Kill: Self: Stealth (2 tns)
Bleeding Pendant.png
Bleeding Pendant
Hellion
Uncommon
  • +20% Bleed Skill Chance
  • +5% CRT vs Bleeding
  • -25% Bleed Resist
Steadfast Pendant.png
Steadfast Pendant
  • Reduces Cooldown on Barbaric Yawp by 1 tn
  • +5% CRT
Heaven's Hairpin.png
Heaven's Hairpin
Rare
  • +4 ACC
  • When Enraged by Reckless Rage: On Kill: Self: -6 Stress
Hell's Hairpin.png
Hell's Hairpin
Very Rare
  • +5% CRT
  • On Reckless Rage: Buff Self: +25% DMG
  • When Enraged by Reckless Rage: On Non-Killing Attack: Self: +4 Stress
Trotter's Snack.png
Trotter's Snack Included as an Add-on
Hexer
Uncommon
  • +10% Move Chance per Corruption Vial
  • -40% Move Resist
  • On Ranged Attack Hit: Shuffle Target (100% base)
    • +20% Move Chance/Difficulty
Unceasing Vigor.png
Unceasing Vigor Included as an Add-on
  • +6 DODGE per Corruption Vial
  • +15% Stress Received
Blissful Moment.png
Blissful Moment Included as an Add-on
Rare
  • +3 SPD if has less than 2 Corruption Vials
  • -20% Stress Healing Received
  • On Corruption Vial Consumption: Other Heroes: Heal 1 Stress per Vial Consumed
Abyssal Delight.png
Abyssal Delight Included as an Add-on
Very Rare
  • +30% DMG if has 3 Corruption Vials
  • +15% Blight/Bleed/Stun Chance
  • -75% Healing Received
  • +25% Healing Received per Corruption Vial
Dodgy Sheath.png
Dodgy Sheath
Highwayman
Uncommon
  • +8 DODGE
  • Riposte: +15% DMG
  • -5% DMG
Scoundrel's Buckle.png
Scoundrel's Buckle
  • +20% Debuff/Mark Skill Chance
  • -2 SPD
  • On Melee/Riposte Hit: Debuff Target: -5 DODGE (90% base)
    • +20% Debuff Chance/Difficulty
Sharpening Sheath.png
Sharpening Sheath
Rare
  • Melee Skills: +5% CRT
  • +25% CRT DMG
  • -4 SPD
Gunslinger's Buckle.png
Gunslinger's Buckle
Very Rare
  • Ranged Skills: +8 ACC
  • -8 DODGE
  • On Ranged Attack Hit: Buff Self: +3 SPD, +3% CRT
Cudgel Weight.png
Cudgel Weight
Houndmaster
Uncommon
  • Melee Skills: +6% CRT
  • On Blackjack Hit: Debuff Target: -7 SPD (100% base)
    • +20% Debuff Chance/Difficulty
Hunting Whistle.png
Hunting Whistle
  • +25% Debuff/Mark Skill Chance
  • +4 SPD
  • -5 DODGE
Protective Collar.png
Protective Collar
Rare
  • +50% Guard Duration Applied
  • +25% PROT when Guarding
  • -15 DODGE when Guarding
Spiked Collar.png
Spiked Collar
Very Rare
  • +15% Debuff/Mark Skill Chance vs not Bleeding
  • -30% Bleed Skill Chance
  • On Hound's Rush Hit: Debuff Target: +20% Damage Received (100% base)
  • On Hound's Harry Hit: Debuff Target: -15% PROT (100% base)
    • +20% Debuff Chance/Difficulty
Critical Dice.png
Critical Dice
Jester
Uncommon
  • +7% CRT
  • +5% Crits Received Chance
  • On Attack Crit: Buff Self: +2% CRT
Lucky Dice.png
Lucky Dice
  • On Skill Use: Buff Self: 0-20% DMG (in Increments of 5)
Hopeful Tambourine.png
Hopeful Tambourine
Rare
  • -15% Stress Received
  • -10 DODGE
  • On Friendly Skill: Cure Horror
Grim Tambourine.png
Grim Tambourine
Very Rare
  • +15% Stress Received
  • On Friendly Skill: Buff Target: +15% DMG
  • On Friendly Skill: Bleed Target: 2 pts/tn for 3 tns (100% base)
    • +20% Bleed Chance/Difficulty
    • +50% Bleed Amount Applied/Difficulty
Blade of the Second Crusade.png
Blade of the Second Crusade
Judicator
Uncommon
  • Mystical Skills: +8 ACC
  • -6 DODGE
  • On Mystical Attack Hit: Mark Target (3 rds / 110% base)
    • +20% Debuff Chance/Difficulty
Hammer of the First Crusade.png
Hammer of the First Crusade
  • Melee Skills: +20% Armor Piercing
  • Melee Skills: -15% DMG
  • On Melee Attack Hit: Target: Break Guard
Chapter of Doomed Men.png
Chapter of Doomed Men
Rare
  • +20% Healing Received
  • +25% Damage Taken
  • On Friendly Skill: Mark Self (2 rds)
  • On Friendly Skill: Buff Self: +40% Damage Reflection
Articles of Amberblight.png
Articles of Amberblight
Very Rare
  • +15% Stress Received
  • On Friendly Skill: Target: Gain Quirk: Amber Symbiosis (33% Chance)
  • On Friendly Skill: Buff Target: +5 ACC if has Amber Symbiosis
  • On Friendly Skill: Debuff Target: -15% Debuff/Mark Resist if has Amber Symbiosis
Swift Armlet.png
Swift Armlet
Leper
Uncommon
  • +10 SPD
  • -15% MAX HP
Fortunate Armlet.png
Fortunate Armlet
  • -10 ACC
  • On Attack Miss: Buff Self: +35% DMG, +25 ACC (1 tn)
Mask of Ruin.png
Mask of Ruin
Rare
  • -20% Stun/Bleed/Blight/Debuff/Mark Resist
  • +100% Damage Reflection if Stunned
  • +5 SPD if Bleeding
  • +25% Healing Receieved if Blighted
  • +10% PROT if Marked
Berserk Mask.png
Berserk Mask
Very Rare
  • -30% PROT
  • Can’t Be Guarded
  • On Friendly Skill: Become Enraged
Linebreaker's Eyepatch.png
Linebreaker's Eyepatch
Man-at-Arms
Uncommon
  • +2 SPD
  • On Melee Attack Hit: Target: Break Guard
Longevity Eyepatch.png
Longevity Eyepatch
  • +10% MAX HP
  • -10% Stress Received
  • -3% CRT
Rampart Shield.png
Rampart Shield
Rare
  • Rampart: +50% DMG
  • +20% Stun Skill Chance
  • -5 SPD
Guardian's Shield.png
Guardian's Shield
Very Rare
  • +33% Guard Duration Applied
  • -10% Crits Received Chance when Guarding
  • -15% DMG
  • -10 DODGE
Medic's Boots.png
Medic's Boots
Musketeer
Uncommon
  • +100% Restoration Duration Applied
  • -40% Healing Done
  • On Friendly Skill: Target: Cure Bleed
Vengeful Boots.png
Vengeful Boots
  • -4 ACC
  • On Miss: Buff Self: Bombard: +100% DMG (1 tn)
Sniper's Hat.png
Sniper's Hat
Rare
  • +4 ACC
  • On Attack Hit: Buff Self: +8% DMG if in Pos 4 (Removed if not in Pos 4)
  • On Attack Hit: Debuff Self: -8% DMG if not in Pos 4
Skirmisher's Hat.png
Skirmisher's Hat
Very Rare
  • Melee Skills: +35% DMG
  • Melee Skills: +8 ACC
  • -10 DODGE
  • On Stock Strike Hit: Target: Push 3 (110% base)
    • +20% Move Chance/Difficulty
Cursed Incense.png
Cursed Incense
Occultist
Uncommon
  • +20% Stun Skill Chance
  • +20% Debuff/Mark Skill Chance
  • +20% Move Skill Chance
  • +20% Bleed Skill Chance
Evasion Incense.png
Evasion Incense
  • On Friendly Skill: Buff Target: +2 SPD, +6 DODGE
Sacrificial Cauldron.png
Sacrificial Cauldron
Rare
  • Melee Skills: +8 ACC
  • On Melee Attack Hit: Buff Self: +3 Additional HP Healed
  • On Friendly Skill: Reset Heal Buffs from this trinket
Demon's Cauldron.png
Demon's Cauldron
Very Rare
  • -25% Healing Done
  • On Friendly Skill: Buff Target: +15% DMG, +5% CRT
  • On Friendly Skill: Debuff Target: +20% Stress Received if Religious
Bloody Herb.png
Bloody Herb
Plague Doctor
Uncommon
  • Melee Skills: +8 ACC
  • Melee Skills: +15% DMG
  • +15% Bleed Skill Chance
  • +15% Stress Received
Sapping Herb.png
Sapping Herb
  • +30% Move Skill Chance
  • +30% Debuff/Mark Skill Chance
  • -15% Stun Skill Chance
Calming Herbs.png
Calming Herbs
Rare
  • Battlefield Medicine: Cannot Cure Bleed/Blight Anymore
  • On Friendly Skill: Target: -6 Stress
    • +33% Stress Healed/Difficulty
  • On Friendly Skill: Target and Self: Cure Horror
Blasphemous Vial.png
Blasphemous Vial
Very Rare
  • On Friendly Skill: Target: Heal 4 pts/tn for 2 tns
    • (+2 pt per Difficulty)
  • On Friendly Skill: Self: +6 Stress
Mood Tonic.png
Mood Tonic Included as an Add-on
Philomath
Uncommon
  • -30% Horror Amount Applied
  • On Friendly Skill: Self: Horror 2 pts/tn for 3 tns
Nightshade Concoction.png
Nightshade Concoction Included as an Add-on
  • +25% Debuff/Mark Skill Chance
  • Mystical Skills: +8 ACC
  • -5% CRT
Guide to Influence 4th Ed..png
Guide to Influence 4th Ed. Included as an Add-on
Rare
  • Absorbent Mind: +30% Stress Healing Done
  • +6 SPD after Prep Round
  • -15% MAX HP
Edged Altercations Vol. II.png
Edged Altercations Vol. II Included as an Add-on
Very Rare
  • +10 DODGE if in Pos 1 or 2
  • Melee Skills: +10% DMG
  • Mystical Skills: -35% DMG
  • On Friendly Skill: Self: Pull Forward 1
  • On Melee Attack: Self: Activate Riposte (2 tns)
    • Riposte: +10 ACC per Difficulty
Dancer's Footwraps.png
Dancer's Footwraps
Shieldbreaker
Uncommon
  • +6 SPD
  • +10 DODGE
  • On Skill Use: Shuffle Self
Hardened Scale.png
Hardened Scale
  • On Friendly Skill: Buff Self: +30% PROT, +25% Bleed Resist, +25% Blight Resist (4 tns)
  • On Friendly Skill: Self: Remove SPD Buff from Serpent's Sway
  • On Friendly Skill: Self: Consume 1 Block
Fanged Spear Tip.png
Fanged Spear Tip
Rare
  • +20% DMG vs Marked
  • +5% CRT vs Marked
  • -4 SPD
Cuirboilli.png
Cuirboilli
Very Rare
  • -33% MAX HP
  • -20% Bleed Resist
  • -20% Blight Resist
  • On Attack Hit: Self: Gain 1 Block (50% chance)
Sturdy Faceplate.png
Sturdy Faceplate Included as an Add-on
Thrall
Uncommon
  • +30% Stun Resist
  • -20% Stun Chance
  • +50% Bleed Amount Applied
Splintered Trident.png
Splintered Trident Included as an Add-on
  • +12 ACC vs Bleeding
  • +15% Bleed Chance
  • -15% DMG
Impaling Pauldron.png
Impaling Pauldron Included as an Add-on
Rare
  • +50% Damage Reflection
  • +20% Damage Taken
Rampaging Girdle.png
Rampaging Girdle Included as an Add-on
Very Rare
  • On Friendly Skill: Become Enraged
  • -15% Max HP
Wreath of Bones.png
Wreath of Bones Included as an Add-on
Veiled
Uncommon
  • +20% DMG if any Enemy is Corpse
  • -20% Stress Received if any Enemy is Corpse
  • -4 SPD
Necrotic Crown.png
Necrotic Crown Included as an Add-on
  • +30% Healing Done
  • +25% Restoration Amount Applied
  • On Friendly Skill: Target: Horror 1 pts/tn for 4 tns (80% chance)
Amber Vessel.png
Amber Vessel Included as an Add-on
Rare
  • Melee Skills: +5 ACC
  • Melee Skills: -20% Stun Skill Chance
  • Melee Skills: -20% Debuff/Mark Skill Chance
  • Melee Skills: -20% DMG
  • On Melee Attack Hit: Amberblight Target
Baleful Vessel.png
Baleful Vessel Included as an Add-on
Very Rare
  • -10% Max HP
  • On Kill: Buff Party: +3 SPD
  • On Kill: Buff Self: +30% DMG
  • On Kill: Self: Suffer 4 HP
Haste Chalice.png
Haste Chalice
Vestal
Uncommon
  • +20% Stun Skill Chance when acting First in the Party
  • +6 SPD
  • -8 DODGE
Caution Chalice.png
Caution Chalice
  • +33% Healing Done on Prep Round
  • +25 DODGE on Prep Round
  • -5 DODGE
Tome of Cleansing.png
Tome of Cleansing
Rare
  • -25% Healing Done
  • Divine Grace: Cure Blight/Bleed
  • On Friendly Skill: Cure Stun
Sacred Scroll.png
Sacred Scroll
Very Rare
  • -15% Stun Skill Chance if Torch below 76
  • -15% Debuff/Mark Skill Chance if Torch below 76
  • On Mystical Attack Hit: Mark Target (3 rds / 120% base) (+20% Debuff Chance/Difficulty)

List of unique trinkets

Trinkets in these sections, except Perfumer and Celestial Trinkets, have a limit of 1.

Contraband Trinkets

Contraband trinkets are primarily bought with Refined Amber Dust at the Oddities Dealer. They are almost impossible to find elsewhere, with the only source outside of The Flameseeker being vendor trades with the very rare Encased Troglodyte item.

Most Contraband items completely change how a Hero is played or favour particular playstyles. The majority of them are limited to certain Heroes.

Trinket Image Trinket Name Rarity Class Restriction Effect Additional Notes
Amber Consuming Capuchin.png
Amber Consuming Capuchin
Contraband
Pass.png
  • +100% Food Consumed
  • On Turn End: Attacks front-most enemy that utilizes Amber (Amber Using icon.png)
    • 4-8 DMG (+45% DMG per Difficulty)
  • Debuff Target: -10 DODGE (+50% Amount per Difficulty)
Amber Grinder.png
Amber Grinder
Contraband
Antiquarian
  • +25% DMG if Refined Amber Dust in inventory
  • +30% Armor Piercing if Refined Amber Dust in inventory
  • On Monster Kill: After Combat: Gain 1 Refined Amber Dust (Limit 4 Per Battle)
  • On Monster Kill: Enemy Party: Clear Corpses
Bloodtaint Strain.png
Bloodtaint Strain
Contraband
Abomination
  • Hero Can't Dodge
  • On Being Hit: Buff Self: +25% Blight Amount Applied
  • On Rage/Slam Hit: Blight Target: 4 pts/tn for 3 tns (100% base) (+20% Blight Chance/+50% Blight Amount per difficulty)
  • On Rake Hit: Blight Target: 2 pts for 2 tns (100% base) (+20% Blight Chance/+50% Blight Amount per difficulty)
Jolly Bandana.png
Jolly Bandana
Contraband
Arbalest
  • Battlefield Bandage: Can’t Heal
  • On Friendly Skill: Buff Target: +25% DMG vs Marked
  • On Friendly Skill: Buff Self: +25% DMG vs Marked
The Big Prize.png
The Big Prize
Contraband
Bounty Hunter
  • +15% DMG vs Human
  • -5 SPD
  • On Monster Kill: After Combat: Gain 2 Bounties (+1 Bounty per Difficulty, Limit 3 per Battle)

This trinket, if equipped, introduces a new, lucrative type of loot known as Kill Confirmations (or Bounties). Kill Confirmations can stack up to 3 from a singular battle, increasing depending on the difficulty of the quest.

Bounty.png

Dissonant Relic.png
Dissonant Relic
Contraband
Pass.png
  • On Friendly Skill: Buff Target: +8 DODGE if not Pagan
  • On Friendly Skill: Buff Target: +5 ACC if not Religious
  • On Friendly Skill: Debuff Target: -10% MAX HP
Essence of Malignity.png
Essence of Malignity
Contraband
Pass.png
  • On Monster Kill: Self: +5 Stress
  • On Monster Kill: Debuff Self: +25% Stress Received (1 Battle)
  • On Monster Kill: After Combat: Gain 1 Malignant Vestige (Limit 4 per Battle)
Ghoulserum Injection.png
Ghoulserum Injection
Contraband
Pass.png
  • On Friendly Skill: Target: Gain Symptom: Ghoul Fever (30% Chance)
  • On Friendly Skill: If Target has Untreated Ghoul Fever or Ghoul Plague: Buff Target: +8 ACC, +10% DMG (2 tns)
Perfumer's Needle.png
Perfumer's Needle
Contraband
Pass.png
  • +8 ACC
  • -15% DMG
  • -20% Bleed/Blight Amount Applied
  • On Monster Kill: After Combat: Gain 1 Extract (Limit 3 per Battle)
Pilebunker.png
Pilebunker
Contraband
Pass.png
  • +35% Non-Riposte DMG
  • Attacks Can't Be Riposted
  • On Attack Hit: Receive 15% of Direct DMG Dealt
Reflex Mainliner.png
Reflex Mainliner
Contraband
Pass.png
  • Riposte: +40% DMG
  • Riposte: -15% Bleed/Blight/Debuff/Mark Chance
  • +15% Stress Received
  • On Skill Use: Activate Riposte (1 tn) (Riposte: +10 ACC per Difficulty)
Thieving Gloves.png
Thieving Gloves
Contraband
Pass.png
  • Ignores Stealth
  • On Melee Attack or Riposte Hit: Steal Target's Bleed, Blight, Mark, Restoration, and Stealth
Remnant of the Empire.png
Remnant of the Empire
Contraband
Crusader
  • +10% Bleed Resist
  • +10% Blight Resist
  • On Monster Kill: Self: Cure Horror
  • On Being Hit: Equip Ostvengr Banner (Quest)
This trinket changes the Crusader's skills.

Battle Heal: +40% Healing Done, Cure Bleed/Blight, Self: Bleed 2/3tns (+1 pt/tn at skill level 2 and 4) & Self: Blight 2/3 tns (+1 pt/tn at skill level 3 and 5) (120(+15/level)% base)

Inspiring Cry: Cure Horror & Buff Target: -30% Stress Received (2 tns), Self: Horror 2/ tns (+1 pt/tn per 2 levels), Torch Gain Inverted

Pure Amber Core.png
Pure Amber Core
Contraband
Dredge
  • Can't Deal Damage, Crit, or Blight while On Foot
  • On Monster Kill: Reset Heat Level
  • On Monster Kill: Equip Pure Amber Core (Lasts for Duration of Eldritch Core)
This trinket adds new skills for the Dredge's utilization.

Gleaming Drill:
Gleaming Drill PAC range.png
90 ACC/-35% DMG/+4% CRT/
+50% DMG vs Amberblight, +100% Armor Piercing, +40% Heat

Amber Fumigation:
Amber Fumigation PAC range.png
95 ACC/-70% DMG/+2% CRT/
Ignores Prep Round ACC Reduction, Amberblight Target, +15% Heat

Amberblight Annihilation:
Gleaming Drill PAC range.png
95 ACC/+25% DMG/+5% CRT/
Cooldown: 2 tn(s), Self: -15% DMG, +15% DMG Received (2 tns), +40% Heat

Flesh-Eating Helm.png
Flesh-Eating Helm
Contraband
Flagellant
  • +15% Blight Chance if below 40% Max HP
  • All Bleed Effects from Skills are Converted to Blight
  • -25% Bleed Resist
  • +25% Blight Resist
The Private Reserve.png
The Private Reserve
Contraband
Grave Robber
  • +15% CRT
  • -15 ACC
  • On Crit: Shuffle Self
  • On Crit: Self: Stumble (2 tns)
Horn of Fervor.png
Horn of Fervor
Contraband
Hellion
  • Barbaric YAWP!: Can’t Stun/Debuff
  • On Ranged Attack: Buff Party: +15% DMG, +3% CRT
Parasite Zero.png
Parasite Zero Included as an Add-on
Contraband
Hexer
  • +30% Blight Resist
  • +30% Symptom/Disease Resist
  • -3 SPD
  • On Friendly Skill: Other Heroes: Gain Symptom: Rictus Imperfectus (45% Chance)
This trinket has a chance to inflict a unique Symptom, which can exacerbate into a Disease.

Rictus Imperfectus
Unusual hungers and delight in misery…
-25% Stress Healing Received
On Turn Start: Party: Receive 4 Stress (8% Chance)
On Hexer Corruption Vial Consumption: Buff Self: +2 SPD, +2% CRT per Vial Consumed

Rictus Mortis
A maniacal grin shows teeth stained crimson…
-50% Stress Healing Received
On Turn Start: Party: Receive 4 Stress (15% Chance)
On Hexer Corruption Vial Consumption: Buff Self: +3 SPD, +4% CRT per Vial Consumed

Damascene Pistol.png
Damascene Pistol
Contraband
Highwayman
  • On Tracking Shot Hit: Mark Target (120% base) (+20% Debuff Chance/Difficulty)
  • On Monster Kill: Self: Refresh Limited Skill Uses
  • -15% DMG vs not Marked
Coxswain's Cutlass.png
Coxswain's Cutlass
Contraband
Houndmaster
  • Blackjack: Can’t Stun/Debuff
  • On Melee Attack Hit: Bleed Target: 4 pts/tn for 3 tns (100% base) (+10% Bleed Chance/+1 Bleed amount per skill level)
  • On Melee Attack Hit: Buff Party: +6% CRT vs Bleeding (100% base)
Overgrown Setar.png
Overgrown Setar
Contraband
Jester
  • Friendly Skills: -50% Buff Duration
  • On Friendly Skill: Buff Target: Apply On Hit: Blight Target for 4 pts/tn for 3 tns (100% base) (1 tn) (+20% Blight Chance, +50% Blight Amount applied per Difficulty) (-50% Blight Amount applied on AoE Skills)
Leech Breeding Apparatus.png
Leech Breeding Apparatus
Contraband
Judicator
  • On Monster Kill: After Combat: Gain 1 Soul Leech (10% Chance, Limit of 3 per Quest)
  • On Friendly Skill: Buff Target: +3 SPD if Faithless, +8 ACC if Faithless, doubled on Condemnation
This trinket has a chance to reward a Soul Leech after a successful battle. Soul Leeches are fairly rare Items which can be used immediately or brought back to The Flameseeker to be used as a Provision in future expeditions. During an expedition, if a Soul Leech is used on a selected hero, their Affiliation will change to Faithless (unless they already were Faithless beforehand).

Soul Leech.png

Clockwork Heart.png
Clockwork Heart
Contraband
Leper
  • -4 SPD
  • On Attack Hit: Buff Self: +20% DMG, +3 SPD
  • On Attack Hit: Suffer 4 HP
  • On Attack Hit: Debuff Self: +15% Damage Taken
  • On Friendly Skill: Clear all Buffs/Debuffs from this Trinket
Amber Aureole.png
Amber Aureole
Contraband
Man-at-Arms
  • -4 SPD
  • -10% Crits Received Chance
  • -10% CRT
  • On Friendly Skill: Buff Target: +15% PROT, -15% Stress
  • On Friendly Skill: Debuff Target: -15% DMG
Living Ammo.png
Living Ammo
Contraband
Musketeer
  • -20% Healing Received
  • On Monster Kill: Unlock Live Ammo for Duration of Quest
  • On Monster Kill: Buff Self: +15% Healing Received if Live Ammo is Equipped (1 Battle)
This trinket adds Live Ammo.pngLive Ammo as an additional ammo type for the Musketeer after successfully killing an enemy for the rest of the expedition. The trinket can then be unequipped without consequence.
Smoldering Soapstone.png
Smoldering Soapstone
Contraband
Occultist
  • -60% Healing Done
  • On Friendly Skill: Target: Stealth (2 tns)
Styx Urn.png
Styx Urn
Contraband
Plague Doctor
  • +5 SPD if any enemy is a Corpse
  • On Corpse Hit: Blight Other Enemies: 6 pts/tn for 3 tns (110% base, +20% Chance and +50% Amount Applied per Difficulty)
  • On Corpse Hit: Blight Self 2 pts/tn for 3 tns (+50% Amount Applied per Difficulty)
Unhealthy Habits.png
Unhealthy Habits Included as an Add-on
Contraband
Philomath
  • +30% Blight Resist
  • On Friendly Skill: Blight Target: 2 pts/tn for 3 tns (100% base) (+20% Blight Chance/Difficulty) (+50% Blight Amount Applied/Difficulty)
  • On Friendly Skill: Buff Target: +5% CRT, +2 SPD (3 tns)
Snake Wine.png
Snake Wine
Contraband
Shieldbreaker
  • +15% Blight Skill Chance
  • +15% Stress Received
  • On Friendly Skill: Self: Activate Riposte (2 tns) (Riposte: +10 ACC per Difficulty)
  • On Friendly Skill: Self: Consume 1 Block
Seismic Sensor.png
Seismic Sensor Included as an Add-on
Contraband
Thrall
  • Tremors: -100% Random Enemy Target Chance
  • Tremors: +100% DMG
  • +15% Move Chance
  • Tremors: Cannot Stun and Shuffle
  • Tremors: Shuffle Enemy Party (50% base) (+20% Move Chance/Difficulty)
Precipice Vessels.png
Precipice Vessels Included as an Add-on
Contraband
Veiled
  • +2 SPD
  • On Friendly Skill: Target: Become Enraged
  • On Friendly Skill: Target: Become Frantic
Bloodlust Periapt.png
Bloodlust Periapt
Contraband
Vestal
  • +20% Stress Received
  • On Attack: Buff Self: +20% DMG, +4% CRT (6 tns)
  • On Kill: Other Heroes: Heal 15% Max HP
  • On Attack: Self: Suffer 4 HP (+50% Effect DMG per Difficulty)

Perfumer Trinkets

Perfumer trinkets are first accquired from a specific dungeon from the Perfumer Vendor then they can be upgraded by him in any dungeon.

Trinket Image Trinket Name Rarity Origin Dungeon Effect Additional Notes
Strange Hatchet.png
Strange Hatchet (LVL 1) Perfumer Catacombs
  • On Attack Crit: Deal 4 Damage to Target (+50% Effect DMG per Difficulty)
  • On Attack Crit: Self: Stress +3
Whispering Axe.png
Whispering Axe (LVL 2) Perfumer Any (Perfumer Upgrade)
  • +2% CRT
  • -33% Stress Healing Done via Crits
  • On Attack Crit: Deal 6 Damage to Target (+50% Effect DMG per Difficulty)
  • On Attack Crit: Self: Stress +3
Dreadful Cleaver.png
Dreadful Cleaver (LVL 3) Perfumer Any (Perfumer Upgrade)
  • +4% CRT
  • -66% Stress Healing Done via Crits
  • On Attack Crit: Deal 8 Damage to Target (+50% Effect DMG per Difficulty)
  • On Attack Crit: Self: Stress +3
Azazel.png
Azazel (LVL MAX) Perfumer Any (Perfumer Upgrade)
  • +6% CRT
  • -100% Stress Healing Done via Crits
  • On Attack Crit: Deal 10 Damage to Target (+50% Effect DMG per Difficulty)
  • On Attack Crit: Self: Stress +3
This trinket cannot be further upgraded.
Sturdy Hood.png
Sturdy Hood (LVL 1) Perfumer Exposed Interior
  • On Friendly Skill: Buff Self: +6% CRT (4 tns)
  • On Friendly Skill: Debuff Self: +3% Crits Received (4 tns)
Thrumming Cowl.png
Thrumming Cowl (LVL 2) Perfumer Any (Perfumer Upgrade)
  • On Friendly Skill: Buff Self: +8% CRT (4 tns)
  • On Friendly Skill: Debuff Self: +4% Crits Received (4 tns)
Bloodire Helmet.png
Bloodire Helmet (LVL 3) Perfumer Any (Perfumer Upgrade)
  • On Friendly Skill: Buff Self: +10% CRT (4 tns)
  • On Friendly Skill: Debuff Self: +5% Crits Received (4 tns)
Valkyrja.png
Valkyrja (LVL MAX) Perfumer Any (Perfumer Upgrade)
  • On Friendly Skill: Buff Self: +12% CRT (4 tns)
  • On Friendly Skill: Debuff Self: +6% Crits Received (4 tns)
This trinket cannot be further upgraded.
Seed-Shell.png
Seed-Shell (LVL 1) Perfumer Caverns
  • On Friendly Skill: Buff Self: +4% PROT (8 tns)
  • On Friendly Skill: Debuff Self: -2 DODGE (8 tns)
Growth Chitin.png
Growth Chitin (LVL 2) Perfumer Any (Perfumer Upgrade)
  • +10% Bleed Resist
  • +10% Blight Resist
  • -3 ACC
  • On Friendly Skill: Buff Self: +5% PROT (8 tns)
  • On Friendly Skill: Debuff Self: -3 DODGE (8 tns)
Flourishing Carapace.png
Flourishing Carapace (LVL 3) Perfumer Any (Perfumer Upgrade)
  • +15% Bleed Resist
  • +15% Blight Resist
  • -4 ACC
  • On Friendly Skill: Buff Self: +6% PROT (8 tns)
  • On Friendly Skill: Debuff Self: -4 DODGE (8 tns)
Sefirot.png
Sefirot (LVL MAX) Perfumer Any (Perfumer Upgrade)
  • +20% Bleed Resist
  • +20% Blight Resist
  • -5 ACC
  • On Friendly Skill: Buff Self: +7% PROT (8 tns)
  • On Friendly Skill: Debuff Self: -5 DODGE (8 tns)
This trinket cannot be further upgraded.
Inconspicuous Cactus.png
Inconspicuous Cactus (LVL 1) Perfumer Treasury
  • -15% MAX HP
  • On Monster Kill: Buff Self: +15% Healing Received (2 tns)
  • On Monster Kill: Self: Gain Restoration: 4 pts/tn for 2 tns (+50% Restoration Amount per Difficulty)
Unusual Houseplant.png
Unusual Houseplant (LVL 2) Perfumer Any (Perfumer Upgrade)
  • +5% Move Resist
  • -20% MAX HP
  • On Monster Kill: Buff Self: +15% Healing Received (2 tns)
  • On Monster Kill: Self: Gain Restoration: 6 pts/tn for 2 tns (+50% Restoration Amount per Difficulty)
Concerning Succulent.png
Concerning Succulent (LVL 3) Perfumer Any (Perfumer Upgrade)
  • +15% Move Resist
  • -25% MAX HP
  • On Monster Kill: Buff Self: +25% Healing Received (2 tns)
  • On Monster Kill: Self: Gain Restoration: 6 pts/tn for 2 tns (+50% Restoration Amount per Difficulty)
Charybdis.png
Charybdis (LVL MAX) Perfumer Any (Perfumer Upgrade)
  • +25% Move Resist
  • -30% MAX HP
  • On Monster Kill: Buff Self: +25% Healing Received (2 tns)
  • On Monster Kill: Self: Gain Restoration: 8 pts/tn for 2 tns (+50% Restoration Amount per Difficulty)
This trinket cannot be further upgraded.

Reliquary's Spoils

The Reliquary's Spoils are the highest of treasures that can be obtained in The Valley. These are trinkets from extremely uncommon curios, rare enemy loot and slay the boss quest rewards.

Boss Trinkets

These trinkets are specifically obtained from the completion of a boss quest. Boss quests usually grant 2 trinkets per mission instead of 1 in the base game. Both of each Boss's trinkets are a combined Trinket Set which confers Set Effects if both trinkets are given to one hero.

Trinket Image Trinket Name Obtainment Rarity Effect Set Effect Quote
Commanding Visage.png
Commanding Visage
Levantine
Janissary
Reliquary's Spoils
  • +10 ACC vs Levantine
  • On Attack Hit: Debuff Target: Can't be Guarded (2 tns / 110% base) (+20% Debuff Chance/Difficulty)
  • Riposte attacks when hit
  • Riposte: +10 ACC
"Condemned to this valley, fated to an honest death."
Dismantled Distant Blade.png
Dismantled Distant Blade
Reliquary's Spoils
  • Riposte: +15% DMG


Fang of the Armada.png
Fang of the Armada
Levantine
Enchantress
Reliquary's Spoils
  • +15% Blight Skill Chance
  • +33% Blight Amount Applied vs Levantine
  • +12 DODGE
"A snake's corpse left to the scavengers. As it should be."
Prized Serpent's Hide.png
Prized Serpent's Hide
Reliquary's Spoils
  • +25% Blight Resist
  • On Monster Kill: Self: Gain 1 Block (75% chance)


Lingual Cloak.png
Lingual Cloak
Greater
Sandwurm
Reliquary's Spoils
  • +10% MAX HP
  • +10% Stun Resist
  • +25% DMG vs size 2 or bigger
  • Melee Skills: +5 ACC
  • +10% MAX HP
"Nothing a bit of hard work and a cannon fire cannot fix."
The Toothpick.png
The Toothpick
Reliquary's Spoils
  • Melee Skills: +6% CRIT
  • +15% Melee CRT DMG
Severed Progeny.png
Severed Progeny
Troglodyte
Gastrosaur
Reliquary's Spoils
  • +10% Bleed Resist
  • +10% Blight Resist
  • +20% Symptom/Disease Resist
  • +10% PROT if HP below 80%
  • +25% Healing Received if HP below 40%
"A rampaging behemoth?
No; a mere thrashing animal."
Visceral Gullet.png
Visceral Gullet
Reliquary's Spoils
  • +10% DMG if HP below 80%
  • +3 SPD if HP below 80%
  • +10% DMG if HP below 40%
  • +3 SPD if HP below 40%


Thousandth Curse Daric.png
Thousandth Curse Daric
Ghoul
Mother
Reliquary's Spoils
  • On Being Hit: After Combat: Gain 1-2 Darics
  • On Being Hit: Self: Incurable Horror 2 pts/tn for 3 tns
  • On Being Hit: Debuff Self: +5% Stress Received (1 Battle)
  • +20% Move Resist
  • -20% Debuff/Mark Resist
  • +10% PROT if Stress above 50
"A distraction.
Nothing more."
Yearning Freedom.png
Yearning Freedom
Reliquary's Spoils
  • +30% PROT
  • -15 DODGE
  • +100% Food Consumed


Lovingly Yours.png
Lovingly Yours
Cactonid
Alraune
Reliquary's Spoils
  • Ranged Skills: +15% Debuff/Mark Skill Chance
  • On Ranged Attack: Debuff Target: -10% Bleed/Blight Resist (100% base) (+20% Debuff chance/Difficulty) (On AoE’s the debuff is only applied to the first target hit)
  • Melee Skills: +5% CRT
  • Ranged Skills: +8 ACC
"A thorny flower,
plucked all the same."
Heart Taker.png
Heart Taker
Reliquary's Spoils
  • Melee Skills: +15% Armor Piercing
  • On Melee Attack Hit: Debuff Target: -10% PROT (100% base) (+20% Debuff chance/Difficulty) (On AoE’s the debuff is only applied to the first target hit)


Tearjerker.png
Tearjerker
Nucleic
Core
Reliquary's Spoils
  • -15% Stress Received
  • +20% Move Resist
  • +40% Damage Reflection when Guarding
  • +20% Blight Resist when Guarding
"Some spikey overgrowth?
Is that supposed to stop us?"
Nectar of the Deep.png
Nectar of the Deep
Reliquary's Spoils
  • +15% Healing Received
  • On Being Hit: Debuff Target: -4 DODGE, -2 SPD (2 tns)


Aspect of the Hawk.png
Aspect of the Hawk
Warhawk
Matron
Reliquary's Spoils
  • +10 DODGE if any enemy is Wildlander
  • +15% Bleed Resist
  • +14% Death Blow Resist
  • +8 DODGE if in position 4
  • +4 SPD if in position 4
"We will show them
what true war is."
Electrum Besieger.png
Electrum Besieger
Reliquary's Spoils
  • Ranged Skills: +10% DMG
  • On Friendly Skill: Buff Self: Ranged Skills: +8 ACC, +4% CRIT (1 tn)


Steel Shrike.png
Steel Shrike
Steelpath
Matron
Reliquary's Spoils
  • +15% PROT if in position 1
  • +15% Armor Piercing vs Bleeding
  • +8% CRIT vs Bleeding
"If they revel in spilt blood,
let us open their veins."
Bloodfeaster.png
Bloodfeaster
Reliquary's Spoils
  • +15% DMG vs Bleeding
  • +5% CRIT vs Bleeding

Non-Boss Trinkets

These trinkets are rarely obtained through Curio and Vendor interactions, or may be dropped from defeating certain enemies.

Trinket Image Trinket Name Rarity Class Restriction Effect Additional Notes
Adolescent Froglet.png
Adolescent Froglet
Reliquary's Spoils
Pass.png
  • +100% Food Consumed
  • On Being Hit: Buff Self: +10% PROT, +10% Blight Resist (2 rds)
This trinket is rarely obtained from successfully fending off a battle encounter with a Horned Toad.
Amber Compass.png
Amber Compass
Reliquary's Spoils
Pass.png
  • +15% Scouting Chance in Caverns
  • +15% Scouting Chance if Amber in inventory
  • +10% Damage Taken if Amber in inventory
This trinket is obtained by interacting with the Troglodyte Purveyor vendor in the Caverns with a gem of Onyx rarity or higher.
Amber Encased Specimens.png
Amber Encased Specimens
Reliquary's Spoils
Plague Doctor
  • Battlefield Medicine: Can't Heal
  • On Friendly Skill: Guard Target (3 tns)
  • On Friendly Skill: Heal 4 pts/tn for 3 tns (+2 pt per Difficulty)
This trinket is obtained by interacting with the Pool of Amber Essence curio in the Caverns by hand, with a Bandage, or with the Amber Extraction Kit.
It was designed by @Syvicx Shock on the Discord as part of the 1st Trinket competition.
Amber extraction kit borderless.png
Amber Extraction Kit
Reliquary's Spoils
Pass.png
  • Can be used on Amber Curios for safe and increased result
    • Must be used from Inventory
This trinket is obtained by interacting with the Troglodyte Purveyor vendor in the Caverns with a gem of Onyx rarity or higher.
Amber Incense.png
Amber Incense
Reliquary's Spoils
Pass.png
  • +50% Stress Healing Received
  • -50% Healing Received
This trinket is obtained by interacting with the Troglodyte Purveyor vendor in the Caverns with a gem of Onyx rarity or higher.
ArchComp2.png
Archaeologist's Compendium
Reliquary's Spoils
Pass.png
  • Can be used on Kvarotz Curios for guaranteed Darics
    • Must be used from Inventory
This trinket is obtained by interacting with the Foreign Archaeologist vendor in the Exposed Interior with a Matakh, Salvaged Jewelry, or Valor Mark.
It was designed by @Beef Stew on the Discord as part of the 1st Trinket competition.
Cursed Golem Scraps.png
Cursed Golem Scraps
Reliquary's Spoils
Pass.png
  • +10% Armor Piercing if Torch below 51
  • +10% DMG if Torch below 51
  • +20% PROT if Automaton's Accursed
  • -6 SPD
  • On Any Skill: Self: Gain Quirk: Automaton's Accursed (20% Chance)
This trinket is rarely obtained from successfully fending off a battle encounter with a Kvarotz Golem.
It was designed by @Rachel on the Discord as part of the 1st Trinket competition.
Duneshaper.png
Duneshaper
Reliquary's Spoils
Pass.png
  • +25% Random Friendly Target Chance
  • On Friendly Skill: Buff Party: +4 SPD, +8 DODGE (2 tns)
  • On Friendly Skill: Shuffle Party
This trinket is rarely obtained from successfully fending off a battle encounter with a Sand Charmer.
Dust Devil's Dagger.png
Dust Devil's Dagger
Reliquary's Spoils
Highwayman
  • Open Vein can no longer Bleed
  • +15% Stun Skill Chance vs Bleeding
  • Melee Skills: +5% CRT
  • On Open Vein Hit: Stun Target (100% Base)
    • +20% Stun Chance/Difficulty
This trinket is rarely obtained from successfully fending off a battle encounter with a Sand Charmer.
It was designed by @Yaar on the Discord as part of the 2nd Trinket competition.
Freshly-Hatched Snakelet.png
Freshly-Hatched Snakelet
Reliquary's Spoils
Pass.png
  • +100% Food Consumed
  • On Attack Crit: Blight Target: 4 pts/tn for 3 tns (100% base)
    • +20% Blight Chance/Difficulty
    • +50% Blight Amount Applied/Difficulty
This trinket is rarely obtained from successfully fending off a battle encounter with a Death Adder.
Half-Cooked Hand.png
Half-Cooked Hand
Reliquary's Spoils
Pass.png
  • +30% Healing Received
  • +10% MAX HP
  • On Being Hit: Self: Gain a Random Symptom (5% Chance)
This trinket is obtained by interacting with the Massive Cauldron curio in the Exposed Interior by hand.
Ivory Handguard.png
Ivory Handguard
Reliquary's Spoils
Arbalest
  • +50% DMG, +8 ACC, +10% Stress Healing Done if in Rank 1 or 2
  • Blindfire: -100% Random Enemy Target Chance
  • Blindfire: Self: No longer Moves Back
  • +100% Random Enemy Target Chance if in Rank 3 or 4
This trinket is obtained by interacting with the Sun-Bleached Skull curio in the Exposed Interior with a Shovel.
It was designed by @Psuloruk on the Discord as part of the 2nd Trinket competition.
Lock of the Flayed.png
Lock of the Flayed
Reliquary's Spoils
Pass.png
  • +10% MAX HP
  • On Being Hit: Self: Cure Bleed (50% Chance)
This trinket is rarely obtained from successfully fending off a battle encounter with The Flayed.
Poacher's Garb.png
Poacher's Garb
Reliquary's Spoils
Pass.png
  • On Monster Kill: After Combat: Get Loot from Amber Provision Table (67% Chance) (Limit 2 per Battle)
  • Amber Provision Table:
    • Ginseng Powder (40%)
    • Reflex Serum (40%)
    • Aegis Scale (20%)
This trinket is obtained by interacting with the Amber Poacher vendor in the Caverns with an Amber Residue, Raw Amber, Reflex Serum, Refined Amber, or Dune Lily.
Prideful Hyena Cub.png
Prideful Hyena Cub
Reliquary's Spoils
Pass.png
  • +100% Food Consumed
  • On Monster Kill: Party: Heal 4 Stress
This trinket is rarely obtained from successfully fending off a battle encounter with a Wildlander Grinhound in the Exposed Interior.
It was designed by @Jero Turbiont on the Discord as part of the 2nd Trinket competition.
Runic Blade.png
Runic Blade
Reliquary's Spoils
Pass.png
  • -10% DMG
  • On Attack Hit: Buff Self: +5% DMG (14 tns)
This trinket is obtained by interacting with the extremely rare Mountain King curio in the Exposed Interior.

The steel was his freedom, both from his shackles and from his throne.

Scavenging Manual.png
Scavenging Manual
Reliquary's Spoils
Pass.png
  • Can be used on Corpse Curios for guaranteed Supplies
    • Must be used from Inventory
Sinner's Wraps.png
Sinner's Wraps
Reliquary's Spoils
Flagellant
  • +20% Stun Skill Chance vs Targets below 40% Max HP
  • Melee Skills: +8 ACC
  • Exsanguinate can no longer Bleed
  • Exsanguinate: Stun Target (110% Base)
    • +20% Stun Chance/Difficulty
This trinket is rarely obtained from successfully sending a hero to the Fighting Pit on The Flameseeker.
Tome of the Depths.png
Tome of the Depths
Reliquary's Spoils
Occultist
  • +20% Healing Done
  • -25% MAX HP
  • +25% Bleed Skill Chance
  • On Friendly Skill: Buff Target: +5% CRT if Pagan, +8 ACC if Faithless, -6% Crits Received if Religious (All last 2 tns)
This trinket is obtained by interacting with the Amber Poacher vendor in the Caverns with an Amber Residue, Raw Amber, Reflex Serum, Refined Amber, or Dune Lily.
It was designed by @IronLord on the Discord as part of the 1st Trinket competition.

Memento Trinkets

Memento Trinkets are overhauled trinkets which are originally from Trinket Sets via The Crimson Court DLC. They can be rarely obtained only on Veteran+ dungeons either from that hero interacting with a curio or being present when completing a battle. The drop chance increases on Champion.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote
Osmond Chains.png
Osmond Chains
Abomination
  • Ranged Skills: +30% DMG
  • -25% Stun Skill Chance
  • On Ranged Attack Hit: Buff Self: +15% DMG if in Beast Mode (3 tns)
  • +6 ACC
  • +20% Virtue Chance
"I must hide from the world."
Shameful Shroud.png
Shameful Shroud
  • +10 DODGE if in Beast Mode
  • +15% Stress Received
  • On Kill: Buff Self: +150% Stress Healing Done on Transform (3 tns)
  • On Kill: Self: Refresh Limited Use Skills


The Master's Essence.png
The Master's Essence
Antiquarian
  • +50% Blight Amount Applied vs Not Blighted
  • +12% CRIT vs Blighted
  • +6% Crits Received Chance
  • +25% Blight Skill Chance
  • +8 ACC if Stealthed
"It will be mine -
whatever the cost!"
Two of Three.png
Two of Three
  • Ignores Stealth
  • +20% Debuff/Mark Skill Chance
  • -10 DODGE
  • On Ranged/Mystical Attack Hit: Steal Stealth


Bedtime Story.png
Bedtime Story
Arbalest
  • -5% CRIT
  • Rallying Flare/Suppressive Fire: +20% Debuff/Mark Skill Chance
  • On Attack Hit: Debuff Target: +8% Crits Received Chance (100% base) (+20% Debuff Chance per Difficulty)
  • +20% PROT
"I remember my father's kindly eyes."
Childhood Treasure.png
Childhood Treasure
  • +15% Stress Received
  • -20% Healing Done
  • On Friendly Skill: Self and Target: Heal 5 Stress


Crime Lords' Molars.png
Crime Lords' Molars
Bounty Hunter
  • -10 DODGE
  • On Monster Kill: Buff Self: +8% CRIT, +5 ACC
  • +15% Debuff/Mark Skill Chance
  • Ranged Skills: +7 ACC
"They. Will. Pay."
Vengeful Kill List.png
Vengeful Kill List
  • -10% DMG
  • -10% DMG vs not Marked
  • On Mark for Death Hit: Buff Self: +55% DMG vs Marked


Glittering Spaulders.png
Glittering Spaulders
Crusader
  • +20% PROT
  • -33% Healing Done
  • On Friendly Skill: Guard Target (2 tns)
  • -8% Crits Received Chance when Guarding
"I will forget them. Regret is sin."
Signed Conscription.png
Signed Conscription
  • +30% Healing Received
  • +20% Stress Healing Received
  • -33% Stress Healing Done


Ostvengr Rationed Knapsack.png
Ostvengr Rationed Knapsack
Dredge
  • On Friendly Skill: Buff Self: +20 DODGE, +10 SPD if In Mech
  • On Friendly Skill: Debuff Self: -15% PROT, -15% Bleed/Stun/Move Resist if In Mech
  • Buffs and Debuffs last for duration of Eldritch Core
  • +6 ACC
  • +6 ACC if In Mech
"To fight monsters, we became them..."
The First Design.png
The First Design
  • Reduces Cooldown on Eldritch Core to 3 tns
  • On Friendly Skill: Debuff Self: -30% DMG, -8 ACC if In Mech
    • Debuffs last for duration of Eldritch Core


Chipped Tooth.png
Chipped Tooth
Flagellant
  • +25% MAX HP
  • +50% Move Resist
  • -10 DODGE
  • +20% Bleed Skill Chance
"We're all falling apart..."
Shard of Glass.png
Shard of Glass
  • +15% Damage Taken
  • On Being Hit: Bleed Attacker: 4 ps/tn for 3 tns (100% base) (+20% Bleed Chance/+50% Bleed Amount per Difficulty)


Absinthe.png
Absinthe
Grave Robber
  • +15 DODGE if Torch below 26
  • +3 SPD if Torch below 51
  • +6% Crits Received Chance
  • -20% Blight Resist
  • +10% CRT if Stealthed
"Poise makes perfect, darling!"
Sharpened Letter Opener.png
Sharpened Letter Opener
  • +20% DMG if Torch below 26
  • +10 ACC if Torch below 51
  • +10% Stress Received


Lioness Warpaint.png
Lioness Warpaint
Hellion
  • +15% DMG per 25% HP Missing
  • +15% Virtue Chance
  • +15% Stress Received
  • +8 ACC
  • +5% CRT
"Outcast. Alone. Ashamed."
Mark of the Outcast.png
Mark of the Outcast
  • Negates Death's Door Debuffs
  • -4 DODGE
  • -3 SPD
  • On Being Hit On Death's Door: Self: Cure Bleed/Blight


Exquisite Meal.png
Exquisite Meal
Included as an Add-on
Hexer
  • -100% Food Consumed
  • On Attack: Other Heroes: +3 Stress if not Afflicted
  • On Attack: Buff Others: +5 ACC, +3% CRIT, -33% Stress Inflicted On Party if Afflicted
  • +3 SPD
  • +8 DODGE
"Nothing COMPARES to it... Just what made it so delectable?"
Figments Of The Past.png
Figments Of The Past Included as an Add-on
  • +20% Debuff/Mark Skill Chance vs Targets above 60% Max HP
  • +8% CRT vs Targets below 61% Max HP
  • On Kill: Debuff Others: +20% Stress Received if not Afflicted (100% base)


Bloodied Neckerchief.png
Bloodied Neckerchief
Highwayman
  • On Melee Attack: Buff Self: +25% Ranged DMG (2 tns)
  • On Ranged Attack: Buff Self: +25% Melee DMG (2 tns)
  • On Melee Attack: Debuff Self: -15% Melee DMG (2 tns)
  • On Ranged Attack: Debuff Self: -15% Ranged DMG (2 tns)
  • +35% Virtue Chance
"A reflex - I didn't mean to..."
Shameful Locket.png
Shameful Locket
  • -100% Stress Healing Received from Crits
  • On Melee Attack Hit: Buff Self: +8% Ranged CRT (4 tns)
  • On Ranged Attack Hit: Buff Self: +8% Melee CRT (4 tns)
  • On Kill: Clear Buffs from this Trinket
  • On Kill: Self: +3 Stress


Battered Lawman's Badge.png
Battered Lawman's Badge
Houndmaster
  • Prevents Nighttime Ambush
  • +33% Stress Healing Done when Guarding
  • +10% Stress Received
  • +25% Stress Healing Done
  • +25% Restoration Amount Applied
"Even the Chief was in on it."
Evidence of Corruption.png
Evidence of Corruption
  • +25% Scouting Chance
  • -50% Stress Healing Received


Tyrant's Fingerbone.png
Tyrant's Fingerbone
Jester
  • +8 DODGE
  • -4 SPD
  • -50% Bleed Amount Applied on Prep Round
  • On Ranged Skill Hit: Bleed Target: 2 pts/tn for 3 tns (100% base) (+20% Bleed Chance/Difficulty) (+50% Bleed Amount Applied/Difficulty)
  • +33% Bleed Amount Applied vs Bleeding
"Heh. The last laugh is mine!"
Tyrant's Tasting Cup.png
Tyrant's Tasting Cup
  • +15% Bleed Skill Chance
  • +33% Bleed Amount Applied vs Targets Below 50% Max HP
  • +33% Bleed Amount Applied vs size 2 or bigger
  • -15% DMG


Bulwark of the Third Crusade.png
Bulwark of the Third Crusade
Judicator
  • +10 Riposte ACC
  • -20% Stress Received if Marked
  • On Riposte Hit: +5 Torch
  • Not Riposte: -15% DMG
  • +20% Healing Received if Torch is Above 99
  • +15% Stun Chance if Torch is Above 99
  • +15% Debuff/Mark Chance if Torch is Above 99
"Transformed. Transcended."
Passage of Living Flame.png
Passage of Living Flame
  • +33% Guard Duration Applied
  • -10 DODGE
  • -20% Move Resist
  • On Being Hit: Buff Self: +15% PROT


Last Will and Testament.png
Last Will and Testament
Leper
  • +25% Max HP
  • +5% PROT per 20% HP
  • -25% DMG
  • +15 ACC while Marked
"The last treasures of a King."
Tin Flute.png
Tin Flute
  • -15% Stress
  • +25% Stress Healing Done while Marked
  • -5 SPD


Old Unit Standard.png
Old Unit Standard
Man-at-Arms
  • +20% PROT while Marked
  • +15% Stress Received
  • On Friendly Skill: Buff Self: Riposte: +10% DMG
  • +15% DMG while Marked
  • Riposte: +5% CRT
"Glory days? Hmph."
Toy Soldier.png
Toy Soldier
  • +10% PROT
  • -5% Crits Received Chance
  • -2 SPD


Second Place Trophy.png
Second Place Trophy
Musketeer
  • If Standard Ammo Equipped: +7% CRT
  • If Shrapnel Ammo Equipped: +20% Bleed Chance
  • If Concussive Ammo Equipped: +25% Debuff/Mark Skill Chance
  • -10% DMG
  • +30% DMG vs Marked
"I...I missed?! But how...?"
Silver Musket Ball.png
Silver Musket Ball
  • +30% DMG vs Marked
  • +8 CRT vs Marked
  • On Miss: Self: +5 Stress


Blood Pact.png
Blood Pact
Occultist
  • Mystical Skills: +25% DMG
  • -15% Bleed Skill Chance
  • -10% MAX HP
  • Mystical Skills: +8% CRT
"The bargain is struck!"
Vial of Sand.png
Vial of Sand
  • +15% Stun Skill Chance
  • +15% Move Skill Chance
  • Mystical Skills: +8 ACC
  • -6 DODGE


Subject 40 Notes.png
Subject #40 Notes
Plague Doctor
  • +20% Debuff/Mark Skill Chance vs Not Blighted

-25% Disease Resist

  • On Ranged Hit: Debuff Target: -20% Blight Resist (100% base) ( +20% Chance/Difficulty)
  • +8% CRT vs Blighted
"Those fools at the University..."
Dissection Kit.png
Dissection Kit
  • Melee Skills: +10 ACC
  • +75% DMG vs Blighted
  • -25% Blight Resist
  • On Melee Hit: Cure Blight


The Book of No Language.png
The Book of No Language Included as an Add-on
Philomath
  • +5% DMG Per 20 Stress
  • +10% Stress Received
  • +100% Stress Healing Received from Heart Attacks
  • +21% Deathblow Resist if Afflicted
"To see my mind unviolated again..."
Unsent Love Letters.png
Unsent Love Letters Included as an Add-on
  • +5% Debuff Chance Per 20 Stress
  • +2% CRT Per 20 Stress
  • +2 ACC Per 20 Stress
  • +15% Stress Received


Obsidian Dagger.png
Obsidian Dagger
Shieldbreaker
  • All Blight Damage from Skills is Converted to Bleed
  • +15% Bleed Skill Chance if HP is above 75%
  • +15% Bleed Amount Applied
"Broken and Beautiful."
Severed Hand.png
Severed Hand
  • +35% Bleed/Blight Amount Applied
  • -50% Bleed/Blight Duration Applied


The Crowd Favorite.png
The Crowd Favorite Included as an Add-on
Thrall
  • +33% CRT DMG vs Bleeding
  • +8% CRT vs Bleeding
  • On Crit: Bleed Self: 2pts/tn for 2 tns (100% Chance) (+20% Bleed Chance per difficulty)
  • Melee Skills: +8% CRT
"MY WILL IS MY OWN!"
The Master's Lash.png
The Master's Lash Included as an Add-on
  • Melee Skills: +8 ACC
  • +8 SPD
  • +20% Bleed Skill Chance
  • +25% Stress Received


Bride's Veil.png
Bride's Veil Included as an Add-on
Veiled
  • +20% Healing Received if Stress above 10
  • +20% Debuff/Mark Skill Chance if Stress above 40
  • +10 DODGE if Stress above 70
  • +25% Stress Received
  • Mystical Skills: +25% DMG
"At last, I share her dreadful fate..."
Mortal's Failure.png
Mortal's Failure Included as an Add-on
  • +20% Armor Piercing if HP below 70%
  • +8% CRT if HP below 40%
  • +15 ACC if HP below 10%
  • -25% MAX HP


Atonement Beads.png
Atonement Beads
Vestal
  • +15% DMG
  • +15% PROT
  • -15% Virtue Chance
  • +8 ACC if in Rank 1 or 2
  • +5% CRIT if in Rank 1 or 2
"I fear the whispers of my mind!"
Salacious Diary.png
Salacious Diary
  • +20% Healing Done
  • +20% Healing Received
  • +15% Stress Received

Flameseeker Trinkets

Flameseeker Trinkets can be obtained from participating in Stress Recovery activities aboard The Flameseeker.

Trinket Image Trinket Name Rarity Class Restriction Effect Additional Notes
Antiquated Glory.png
Antiquated Glory
Flameseeker
Pass.png
  • +6% CRT
  • On Monster Kill: Buff Self: +5% Resolve XP (Quest)
  • On Monster Kill: Self: +3 Stress
This trinket is rarely obtained from sending a hero to the Fighting Pit on The Flameseeker.
Champion's Belt.png
Champion's Belt
Flameseeker
Pass.png
  • On Melee Attack Hit: Self: Heal 5 Stress
  • On Being Hit: Self: Stress +3
This trinket is rarely obtained from sending a hero to the Fighting Pit on The Flameseeker.
Champion's Horn.png
Champion's Horn
Flameseeker
Man-at-Arms or Thrall
  • On Ranged Attack Hit: Target: Take 4 HP DMG
    • +50% Effect DMG per Difficulty
  • On Ranged Attack Hit: Other Heroes: +2 Stress (50% Chance)
  • On Ranged Attack Hit: Party: Gain Symptom: Tinnitus (3% Chance)
This trinket is rarely obtained from sending a hero to the Fighting Pit on The Flameseeker.
Lucky Coin.png
Lucky Coin
Flameseeker
Pass.png
  • On Being Hit: Buff Self: +3% CRT (30% Chance)
  • On Being Hit: Buff Self: -4% Crits Received Chance (30% Chance)
  • On Being Hit: Buff Self: +5 ACC (30% Chance)
  • On Being Hit: Buff Self: +6 DODGE (30% Chance)
  • On Being Hit: Buff Self: +10% Virtue Chance (30% Chance)
  • All buffs from this trinket last 1 tn
This trinket is rarely obtained from sending a hero to the Gambling Hall on The Flameseeker.
Thief's Remorse.png
Thief's Remorse
Flameseeker
Pass.png
  • On Being Hit: After Combat: Gain Additional Battle Loot (33% Chance)
  • -2 SPD for each Item Type in Inventory (Provision/Relic/Gems/Gold/Trinket)
  • -4 DODGE for each Item Type in Inventory (Provision/Relic/Gems/Gold/Trinket)
This trinket is rarely obtained by being sold at the Oddities Dealer.

Celestial Trinkets

Celestial Trinkets are acquired by killing the Yngolian boss. The Yngolian can be summoned by igniting the Yngolian's Beacon, a shared curio which can be cleansed with a Torch to transport the player and their party to the Yngolian's lair. A specific Celestial Trinket can be upgraded by using it to cleanse the Beacon and killing the Yngolian again (if the dungeon difficulty requirement is met). Once a Celestial Trinket reaches its fifth form, it will be unable to be upgraded again and is at its maximum level.

Trinket Image Trinket Name Rarity Effect Additional Notes
Dormant Shadow.png
Dormant Shadow
Celestial
  • +10% Scouting Chance
  • +10% Scouting Chance if Torch is below 1
  • -10% Chance Party Surprised
  • -10% Chance Party Surprised if Torch is below 1
  • +10% Stress Received
Stirring Crescent.png
Stirring Crescent
Celestial
  • +10% Scouting Chance
  • +10% Scouting Chance if Torch is below 1
  • -15% Chance Party Surprised
  • -15% Chance Party Surprised if Torch is below 1
  • +10% Stress Received
Requires Yngolian Kill on Veteran Difficulty or above to upgrade.
Waking Gibbous.png
Waking Gibbous
Celestial
  • +12.5% Scouting Chance
  • +12.5% Scouting Chance if Torch is below 1
  • -15% Chance Party Surprised
  • -15% Chance Party Surprised if Torch is below 1
  • +10% Stress Received
Requires Yngolian Kill on Veteran Difficulty or above to upgrade.
Screaming Brilliance.png
Screaming Brilliance
Celestial
  • +15% Scouting Chance
  • +15% Scouting Chance if Torch is below 1
  • -15% Chance Party Surprised
  • -15% Chance Party Surprised if Torch is below 1
  • +10% Stress Received
Requires Yngolian Kill on Champion Difficulty or above to upgrade.
"Eclipse".png
"Eclipse"
Celestial
  • +15% Scouting Chance
  • +15% Scouting Chance if Torch is below 1
  • -15% Chance Party Surprised
  • -15% Chance Party Surprised if Torch is below 1
  • Prevents Nighttime Ambush
  • +10% Stress Received
This trinket cannot be further upgraded.
Inert Node.png
Inert Node
Celestial
  • -10% Stress Received
  • On Combat Start: Debuff Enemy Party: -7% Blight Resist, -7% Bleed Resist if Torch is Below 1
  • -15% Max HP
Reshaping Orb.png
Reshaping Orb
Celestial
  • -12.5% Stress Received
  • On Combat Start: Debuff Enemy Party: -7% Blight Resist, -7% Bleed Resist if Torch is Below 1
  • -15% Max HP
Requires Yngolian Kill on Veteran Difficulty or above to upgrade.
Transforming Sphere.png
Transforming Sphere
Celestial
  • -12.5% Stress Received
  • On Combat Start: Debuff Enemy Party: -10% Blight Resist, -10% Bleed Resist if Torch is Below 1
  • -15% Max HP
Requires Yngolian Kill on Veteran Difficulty or above to upgrade.
Evolving Nucleus.png
Evolving Nucleus
Celestial
  • -15% Stress Received
  • On Combat Start: Debuff Enemy Party: -10% Blight Resist, -10% Bleed Resist if Torch is Below 1
  • -15% Max HP
Requires Yngolian Kill on Champion Difficulty or above to upgrade.
"Sirius".png
"Sirius"
Celestial
  • -15% Stress Received
  • On Combat Start: Debuff Enemy Party: -10% Blight Resist, -10% Bleed Resist if Torch is Below 1
  • On Monster Kill: Blight Enemy Party for 2 pts/tn for 3 tns (100% Chance) (+20% Blight Chance/+50% Blight Amount per Difficulty) (Not Affected by Hero’s Buffs or Debuffs)
  • -15% Max HP
This trinket cannot be further upgraded.
Stubby Digits.png
Stubby Digits
Celestial
  • On Combat End: Gain 1 Additional Gem (50% chance)
  • +2 SPD
  • Buffs and Loot Chance above doubled if Torch below 1
  • -5% CRT
Prized Fingers.png
Prized Fingers
Celestial
  • On Combat End: Gain 1-2 Additional Gems (50% chance)
  • +2 SPD
  • Buffs and Loot Chance above doubled if Torch below 1
  • -5% CRT
Requires Yngolian Kill on Veteran Difficulty or above to upgrade.
Severed Trophies.png
Severed Trophies
Celestial
  • On Combat End: Gain 1-2 Additional Gems (50% chance)
  • +3 SPD
  • Buffs and Loot Chance above doubled if Torch below 1
  • -5% CRT
Requires Yngolian Kill on Veteran Difficulty or above to upgrade.
Phalangic Collection.png
Phalangic Collection
Celestial
  • On Combat End: Gain 2 Additional Gems (50% chance)
  • +3 SPD
  • Buffs and Loot Chance above doubled if Torch below 1
  • -5% CRT
Requires Yngolian Kill on Champion Difficulty or above to upgrade.
"Voidtouch".png
"Voidtouch"
Celestial
  • On Combat End: Gain 2 Additional Gems (50% chance)
  • +3 SPD
  • Buffs and Loot Chance above doubled if Torch below 1
  • -5% CRT
  • Can be Used on any Curio to turn it into a Gem (Must be used from Inventory)
This trinket cannot be further upgraded.

Twilight Trinkets

Twilight Trinkets are obtained from completing long Champion-level quests.

Trinket Image Trinket Name Rarity Effect Additional Notes
Twilight Departed.png
Twilight Departed Twilight
  • On Combat Start: Buff Party: +8 ACC, +4 SPD, +30% Healing Received, -20% Stress Received when no Trinkets are Equipped (1 Battle)
Twilight Enamel.png
Twilight Enamel Twilight
  • On Combat Start: Bleed Party: 1 pts/tn for 4 tns (+100% Amount In Champion/Darkest)
  • On Combat Start: Buff Party: +10% PROT, -8% Crits Received, -15% Stress Received if Bleeding (4 tns)
Twilight Flambeau.png
Twilight Flambeau Twilight
  • -20% Healing Received
  • +10% Stress Received
  • On Combat Start: Buff Party: +20% Healing Received, -10% Stress Received if not Pagan (4 tns)
Twilight Hourglass.png
Twilight Hourglass Twilight
  • On Combat Start: Party: Heal 40% Max HP, Heal 20 Stress
  • On Combat Start: Debuff Party: -90% Healing Received, Stress Heal Received Disabled (1 Battle)
  • On Combat Start: Debuff Party: +150% Stress Received From Retreating (1 Battle)
It was designed by @John Reliquary on the Discord as part of the 2nd Trinket competition.
Twilight Incense.png
Twilight Incense Twilight
  • On Combat Start: Blight Party: 2 pts/tn for 4 tns (+50% Amount per Diff)
  • On Combat Start: Buff Party: +15% DMG, +8% CRT, +4 SPD if Blighted (4 tns)
Twilight Masque.png
Twilight Masque Twilight
  • +20% Stress Received
  • -8 ACC
  • On Combat Start: Buff Party: +8 ACC, -20% Stress Received if Torch below 26 (4 tns)
Twilight Pendant.png
Twilight Pendant Twilight
  • On Combat Start: Mark Everyone (4 rds)
  • On Combat Start: Buff Enemy Party: +20% DMG vs Marked (4 rds)
Twilight Pulser.png
Twilight Pulser Twilight
  • On Combat Start: Debuff Enemy Party: -10% Bleed/Blight Resist, -5 ACC if Bleeding, -5 DODGE if Blighted (4 tns)
  • On Combat Start: Buff Enemy Party: +10% PROT if not Bleeding, +10% DMG if not Blighted (4 tns)
Twilight Razor.png
Twilight Razor Twilight
  • -3% CRT
  • -10% DMG
  • On Combat Start: Buff Party: +10% DMG, +3% CRT if not Religious (4 tns)
Twilight Regalia.png
Twilight Regalia Twilight
  • On Combat Start: Party: Suffer 2 DMG (+50% per Diff)
  • On Combat Start: Buff Party: +25% DMG, +5 SPD, +8 DODGE if below 40% Max HP (4 tns)
  • On Combat Start: Debuff Party: +15% Damage Received if above 75% Max HP (4 tns)
Twilight Signature.png
Twilight Signature Twilight
  • On Combat Start: Heal Party: 10% Max HP
  • On Combat Start: Buff Party: +10% PROT if above 75% Max HP (4 tns)
  • On Combat Start: Debuff Party: -4 SPD if below 75% Max HP (4 tns)
Twilight Tapestry.png
Twilight Tapestry Twilight
  • +15% Scouting Chance
  • -5 DODGE
  • -20% Trap Disarm Chance
  • On Combat Start in Hallway: Buff Party: +5 DODGE (2 Battles)
  • On Combat Start in Room: Buff Party: +20% Trap Disarm Chance (2 Battles)

Crew Trinkets

Crew Trinkets function similarly to Darkest Dungeons' Kickstarter backer trinkets. A Crew Trinket is not meant to be obtained in normal gameplay. Crew Trinkets can be obtained by pressing the space bar while having the Trinket inventory open, and then inputting the name of the Crew Trinket to call the trinket into your inventory. Only one of each Crew Trinkets can be obtained per save file.

Trinket Image Trinket Name Rarity Class Restriction Effect Additional Notes
Bando's Void Scythe.png
Bando's Void Scythe
Crew
Pass.png
  • +10% Melee DMG
  • +66% Bleed Duration Received
  • On Melee Attack Hit: Target: Pull 1 (140% base)
The Watchful Monkey.png
The Watchful Monkey
Crew
Pass.png
  • Prevents Nighttime Ambush
  • +10% Scout Chance
  • +100% Food Consumed
Coat of the Great Strategist.png
Coat of the Great Strategist
Crew
Pass.png
  • +10% Scout Chance
  • On Attack Hit: Mark Target (140% base)
Crusader's Curse.png
Crusader's Curse
Crew
Crusader
  • On Action: Buff Self: +10% PROT if Religious, -10% MAX HP if not Religious
Iris of the Plagued.png
Iris of the Plagued
Crew
Pass.png
  • +8 Ranged ACC
  • +20% Ranged Debuff Chance
  • -20% Blight Resist
  • -20% Disease Resist
Decret of the Holy Land.png
Decret of the Holy Land
Crew
Crusader
  • +50% Armor Piercing vs Unholy
  • +20% Stun Chance vs Unholy
  • +30% Stress if not Religious
Shaw's Pocketwatch.png
Shaw's Pocketwatch
Crew
Pass.png
  • +6 SPD
  • +100% Horror Duration Received
  • On Any Skill: Gain Additional Initiative (10% base)
  • On Attack Hit: Debuff Target: -6 SPD (140% base)
The Loch Shield.png
The Loch Shield
Crew
Pass.png
  • +30% Damage Reflection
  • +15% Stress Received
Old School Scroll.png
Old School Scroll
Crew
Pass.png
  • Ignore Prep Round’s ACC Reduction
  • DODGE set to 0 during Prep Round
  • +15% Stress Received on Prep Round
  • +15% Stress Received
Stahl's Helm.png
Stahl's Helm
Crew
Pass.png
  • +15% MAX HP
  • +2 SPD
  • +20% Stress Received
Textbook of Species.png
Textbook of Species
Crew
Pass.png
  • +15% Bleed Skill Chance if Faithless
  • +15% Blight Skill Chance if Faithless
  • +15% Stun Skill Chance if Faithless
  • +4 ACC if Faithless
  • +20% Stress Received if not Faithless
Amber Skull.png
Amber Skull
Crew
Occultist
  • On Ranged Attack Hit: Buff Self: +30% Healing Done, +40% Debuff Chance (2 tns)
Old School Scroll.png
Scroll of the Lost Empire
Crew
Pass.png
  • +20% DMG vs Kvartoz
  • +20% DMG vs Eldritch
  • +20% Armor Piercing vs Kvartoz
  • -15% Virtue Chance
  • +20% Stress if Religious
  • +10% Scouting Chance if Faithless
  • +20% Scouting Chance if Pagan
Poisoned Armor.png
Poisoned Armor
Crew
Pass.png
  • +20% PROT
  • -14 SPD
  • On Being Hit: Blight Attacker: 4 pts/tn for 3 tns (140% base)
  • On Being Hit: Blight Self: 1 pts/tn for 3 tns (140% base)
Healing Stone.png
Healing Stone
Crew
Pass.png
  • On Friendly Skill: Heal Target: 1-2 HP
Fangs of Gaolang.png
Fangs of Gaolang
Crew
Pass.png
  • +12% MAX HP
  • On Attack Hit: Buff Self: +10% DMG
  • On Attack Hit: Debuff Self: +7% Damage Taken
Scoliosis Scimitar.png
Scoliosis Scimitar
Crew
Pass.png
  • +25% Bleed Skill Chance
  • +7% CRT
  • -8 DODGE
  • -6 SPD
Entropic Charm.png
Entropic Charm
Crew
Pass.png
  • +25% DMG
  • +25% Healing Done
  • +50% Random Enemy Target Chance
  • +59% Random Friendly Target Chance
Decret of the Holy Land.png
Via Dolorosa
Crew
Pass.png
  • +15% Bleed Skill Chance
  • +15% DMG vs Bleeding
  • -15% Bleed Resist
Black Knight's Blade.png
Black Knight's Blade
Crew
Pass.png
  • +15% DMG vs Unholy
  • +15% DMG vs Eldritch
Inhuman Belt.png
Inhuman Belt
Crew
Pass.png
  • +30% DMG vs Human
  • +20% Armor Piercing vs Levantine
  • +30% Bleed Resist when attacked by Wildlander
  • +10 DODGE when attacked by Lost Legion
  • -20% DMG vs Ghoul
  • +33% Stress Received if any enemy is Ghoul
Bloodied Bandana.png
Bloodied Bandana
Crew
Houndmaster
  • -50% Stress Healing Done
  • On Friendly Skill: Buff Target: +5 ACC, +5% CRT
Textbook of Species.png
Doctor's Notes
Crew
Pass.png
  • +10% Healing Done vs Targets below 70% Max HP
  • +10% Healing Done vs Targets below 50% Max HP
  • +10% Healing Done vs Targets below 25% Max HP
Amulet of Pure Fear.png
Amulet of Pure Fear
Crew
Pass.png
  • +50% Healing Done
  • +50% Stress Healing Done
  • -50% DMG vs Beast
  • -20 ACC vs Beast
  • -100% Bleed Resist if any enemy is Beast
Pandora's Tongue.png
Pandora's Tongue
Crew
Pass.png
  • +33% Bleed Amount Applied
  • +33% Blight Amount Applied
  • +15% Bleed Duration Applied
  • +15% Blight Duration Applied
  • -50% Stun Resist
  • -80% Death Blow Resist while Stunned
Spring Herbs.png
Spring Herbs
Crew
Antiquarian
  • -40% Bleed Amount Received
  • -40% Horror Amount Received
  • On Friendly Skill: Heal 4 HP
  • On Friendly Skill: Heal 4 Stress
Entropic Charm.png
Bloodlust Talisman
Crew
Pass.png
  • +20 ACC vs Bleeding
  • On Attack Hit: Target: Cure Bleed
Eye of the Storm.png
Eye of the Storm
Crew
Pass.png
  • +8 ACC
  • +5% CRT
Scoliosis Scimitar.png
Piercing Lance
Crew
Pass.png
  • +30% DMG if in Pos 4
  • +20% DMG if in Pos 3
  • +10% DMG if in Pos 2
  • On Attack Hit: Self: Pull 1 (500% Base)
  • On Attack Hit: Debuff Self: -2 SPD (500% Base)
Amber Skull.png
Talkative Skull
Crew
Pass.png
  • -15% Stress Received
  • +10% Stress Healing received
Wildlander's Vengeance.png
Wildlander's Vengeance
Crew
Pass.png
  • On Attack: Buff Self: +8% DMG (3 rds)
Leb Rock.png
Leb Rock
Crew
Pass.png
  • +10% Melee DMG
Dead Man's Pipe.png
Dead Man's Pipe
Crew
Pass.png
  • +15% DMG vs Unholy
  • On Monster Kill: -10 Torch, After Combat: Gain 3–5 Darics
Occult Key.png
Occult Key
Crew
Occultist
  • -25% Melee DMG
  • -15% DMG if Religious
  • On Friendly Skill: Refresh Skill Uses
  • On Melee Attack Hit: Debuff Target: -30% Horror Amount Done (100% base) (+20% Debuff Chance per Difficulty)
Prophet's Eye.png
Prophet's Eye
Crew
Pass.png
  • +10 ACC
  • +5% CRT
  • -10 DODGE
  • +5% Crits Received Chance
  • +10% Stress Received
Cactonid Snuff Pendant.png
Cactonid Snuff Pendant
Crew
Pass.png
  • If Virtuous: +10 ACC, +7% CRT
  • If Afflicted: +25% DMG, +8 SPD, +25% Armor Piercing
  • If Torch above 75: -5 ACC, +30% Virtue Chance
  • If Torch below 25: -10% DMG, -15% Virtue Chance
  • +10% Stress Received
Foul Fruit.png
Foul Fruit
Crew
Pass.png
  • -60% Healing Received
  • On Monster Kill: Self: Heal 30% Max HP
  • On Friendly Skill: Buff Self: +10% Damage Reflection (10 tns)
  • On Friendly Skill: Target: Suffer 4 HP (+50% Effect DMG per Difficulty)
Amber Skull.png
Plate of the Storm King
Crew
Pass.png
  • +50% PROT
  • -50% SPD Multiplier
Hungry Friend.png
Hungry Friend
Crew
Pass.png
  • -25% Stress Received
  • +100% Food Consumed
  • +10% Chance Party Surprised
Ravenous Manual.png
Ravenous Manual
Crew
Pass.png
  • +10 ACC vs Cactonid
  • +15% Scouting Chance in Treasury
  • +15% DMG vs Wildlife
  • +15 DODGE when facing Yngolian
  • +100% Food Consumed
  • +20% Stress Received when facing Sand Charmer
Valley Traveler Kit.png
Valley Traveler Kit
Crew
Pass.png
  • -100% Food Consumed
  • +10% Scouting Chance
  • +20% Bleed/Blight/Debuff/Mark/Move Resist
The Drunken Whaler.png
The Drunken Whaler
Crew
Highwayman
  • +15% DMG
  • +5 CRT
  • -5 ACC
  • -2 SPD
  • -20% Move Resist
  • On Skill Use: Shuffle Self
Wand of Regrowth.png
Wand of Regrowth
Crew
Pass.png
  • On Attack Hit: Apply Leeching
Anomalous Badge.png
Anomalous Badge
Crew
Pass.png
  • On Combat Start: Buff Party: +25% Armor Piercing vs not Human
  • +25% DMG vs not Human
  • +15% Stress when attacked by not Human
  • On Attack Hit: [REDACT] Target if not Human (1% Chance)
  • On Attack: [REDACT] Self (1% Chance)
Old Rusty Crown.png
Old Rusty Crown
Crew
Pass.png
  • On Friendly Skill: Guard Team (2 tns)
  • -50% Healing Received
  • +50% Healing Received from Solemnity
  • +100% Healing Done if HP is below 25%
  • On Being Hit: Self: +3 Stress
Tempting Amulet.png
Tempting Amulet
Crew
Pass.png
  • On Skill Use: Extra Action (20% Chance)
  • On Skill Use: Suffer 2 DMG (+50% Effect DMG per Difficulty)
  • -200% Deathblow Resist
Brand of Penance.png
Brand of Penance
Crew
Pass.png
  • +20% Healing Done if Religious
  • +20% Stress Healing Done if not Religious
  • +30% Restoration Amount Applied if not Religious
Eclipse Froglet.png
Eclipse Froglet
Crew
Pass.png
  • On Combat Start: Debuff Everyone: -20% Bleed Resist (1 Battle)
  • On Combat Start: Bleed Party: 1/40 tns
  • On Combat Start: Bleed Enemy Party: 8/3 tns
This trinket has a set bonus if equipped on a hero alongside the Twilight Snakelet crew trinket.

+25% DMG vs Bleeding
Twilight Snakelet.png
Twilight Snakelet
Crew
Pass.png
  • On Being Hit: Buff Self: +10% Healing Received
  • On Being Hit: Debuff Self: -5% PROT
This trinket has a set bonus if equipped on a hero alongside the Eclipse Froglet crew trinket.

+25% DMG vs Bleeding
Memory of Sorrows.png
Memory of Sorrows
Crew
Pass.png
  • Ignore Prep Round ACC Reduction
  • -66% Bleed/Blight Amount applied during Prep Round
  • On Attack Hit: Buff Self: +15% Bleed/Blight/Debuff Chance (3 tns)
Dancer's Hairpin.png
Dancer's Hairpin
Crew
Hellion
  • +4 ACC
  • When Enraged by Reckless Rage: On Kill: Self: -6 Stress
This trinket is accompanied by a quote.

"I'll never forget her."
Old School Scroll.png
Papyrus Containing the Spell to Preserve Its Possessor Against Attacks From He Who Is in the Sands
Crew
Pass.png
  • -20% Damage Received if the Lesser/Greater Sandwurm is Alive
  • -20% Damage Received if the Levantine Enchantress is Alive
  • -20% Damage Received if the Sand Charmer is Alive
  • -10 DODGE
  • -3 SPD
Old School Scroll.png
Encore!
Crew
Jester
  • +10 ACC
  • +25 DODGE
  • +3 SPD
  • On Kill: Self: Refresh Limited Use Skills
Ailing Apron.png
Ailing Apron
Crew
Pass.png
  • -100% Symptom/Disease Resist
  • +15% CRT vs Blighted
  • +20% CRT DMG vs Blighted
  • On Crit: Blight Target: 4pts/3tns (100% base) (+20% Blight Chance per Difficulty) (+50% Blight Amount Applied per Difficulty)
  • On Crit: Self: Gain a random Symptom (5% Chance)
Textbook of Species.png
Margaret's Present
Crew
Highwayman
  • Point Blank Shot: -20% DMG,+20% Armor Piercing
  • On Pistol Shot Hit: Stun Target (100% base) (+20% Stun Chance per Difficulty)
  • On Grapeshot Blast Hit: Bleed Target: 4 pts/tn for 3 tns (100% base) (+20% Bleed Chance) and (+50% Bleed Amount Applied per Diff)
  • On Tracking Shot Hit: Stumble Target 1 tn (100% base) (+20% Stumble Chance per Difficulty)
Token of Friendship.png
Token of Friendship
Crew
Pass.png
  • +100% Healing Received, -80% Stress Received, +100% Debuff/Mark Skill Chance if Encased Troglodyte is in Inventory
Obsidian Mirror.png
Obsidian Mirror
Crew
Pass.png
  • On Being Hit: Buff Self: +10% DMG Reflect (5 tns)
  • On Being Hit: Debuff Self: +5% Damage Received, -3% Virtue Chance (5 tns)
Pure Copium.png
Pure Copium
Crew
Pass.png
  • +20 ACC, +15% CRT, +100% Stress Received, -100% Stress Healing Received if Virtued
  • +60% Stress Healing Received, +50% Deathblow Resist if Afflicted
  • +30% Stress Received, +30% Virtue Chance
Poisoned Armor.png
Commlink Cuffs
Crew
Pass.png
  • -40% Move Resist
  • On Friendly Skill: Pull Target 1 (100% base)
Purple Bandana.png
Purple Bandaid
Crew
Pass.png
  • +20% Melee DMG
  • +8 Mystical ACC
  • +5 Ranged CRT
  • +10% DMG Received
  • +10% Stress Received
Coat of the Great Strategist.png
Eject Seat
Crew
Dredge
  • -70% DMG
  • On Eldritch Core Use: Refresh Limited Use Skills
  • On Edritch Core Use: Self: Cure Horror, Heal 5 Stress
  • On Attack: Party: Heal 5 Stress
  • On Attack: Self: Horror 3 pts/tn for 10 tuns
  • On Ranged Attack Hit: Debuff Target: +15% Crits Received (100% base) (+20% Debuff Chance per Difficulty)
  • On Melee Attack Hit: Push Target 3 (100% base) (+20% Move Chance per Difficulty)
  • On Mystical Attack Hit: Debuff Target: -10% Blight Resist (100% base) (+20% Debuff Chance per Difficulty)
Reading Comprehension.png
Reading Comprehension
Crew
Pass.png
  • +75% DMG when no Trinkets are Equipped
  • +25 ACC when no Trinkets are Equipped
  • +20% CRT when no Trinkets are Equipped
  • -99% MAX HP
The existence of this trinket is alluded to within the game's Glossary, hidden amongst the entries.

Trivia