Template:Monsterability

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Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
{{{attack1name}}} Melee {{{attack1req}}} {{{attack1tar}}} {{{attack1acc}}}% {{{attack1crit}}}% {{{attack1damage}}}

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
{{{attack1name}}} Melee {{{attack1req}}} {{{attack1tar}}} {{{attack1acc}}}% {{{attack1crit}}}% {{{attack1damage}}}

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
{{{attack1name}}} Melee {{{attack1req}}} {{{attack1tar}}} {{{attack1acc}}}% {{{attack1crit}}}% {{{attack1damage}}}

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
{{{attack1name}}} Melee {{{attack1req}}} {{{attack1tar}}} {{{attack1acc}}}% {{{attack1crit}}}% {{{attack1damage}}}

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
{{{attack1name}}} Melee {{{attack1req}}} {{{attack1tar}}} {{{attack1acc}}}% {{{attack1crit}}}% {{{attack1damage}}}

Janissary Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
{{{attack1name}}} Melee {{{attack1req}}} {{{attack1tar}}} {{{attack1acc}}}% {{{attack1crit}}}% {{{attack1damage}}}

Enchantress Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
{{{attack1name}}} Melee {{{attack1req}}} {{{attack1tar}}} {{{attack1acc}}}% {{{attack1crit}}}% {{{attack1damage}}}

Documentation

This template will insert a table used to present various information about monster abilities.

Code

To use it, copypaste the following code, filling in all variables that you need (inserting info after the equal = sign) and removing those you don't.

{{monsterabilities
|level=
|attack1name=
|attack1type=
|attack1req=
|attack1tar=
|attack1acc=
|attack1crit=
|attack1damage=
|attack1effect=
|attack1self=
}}

Usage

You can input up to 10 different attacks by copying any "attack1" variable multiple times, changing the number, for example:

{{monsterabilities
|level=
|attack1name=
|attack1type=
|attack1req=
|attack1tar=
|attack1acc=
|attack1crit=
|attack1damage=
|attack1effect=
|attack1self=
|attack2name=
|attack2type=
|attack2req=
|attack2tar=
|attack2acc=
|attack2crit=
|attack2damage=
|attack2effect=
|attack2self=
}}

And so on until attack9name et cetera.

Variables

Here is the list of all possible variables with their usage. Variables with a # can contain a number from 1 to 6 for multiple attacks.

Variable Usage
level In the "level" variable, input a number from 1 to 6, where:
  • 1 = Apprentice (equivalent to Resolve 1). Expanded by default.
  • 2 = Veteran (equivalent to Resolve 3). Collapsed by default.
    • 2+ = Veteran. As above, but expanded by default. To use for monsters who do not appear before Veteran.
  • 3 = Champion (equivalent to Resolve 5). Collapsed by default.
    • 3+ = Champion. As above, but expanded by default. To use for monsters who do not appear before Champion.
  • 4 = Darkest (equivalent to Resolve 6). Collapsed by default.
    • 4+ = Darkest. As above, but expanded by default. To use for monsters who do not appear before Veteran.
  • 5 = Veteran (equivalent to Resolve 3, but for altered enemies that spawn with the Janissary)
  • 6 = Champion (equivalent to Resolve 5, but for altered enemies that with with the Enchantress)

The name and colour of the table will change accordingly.

attack#name Name of the attack
attack#type Melee, ranged or support. If it is a melee attack, you can leave this empty and the table with automatically interpret it.
attack#req The position requirement to use this attack. Write like so: 1, 2, 3, 4.
attack#tar The possible targets for this attack. Write like so: 1, 2, 3, 4. For AoE attacks, write like so: 1+2+3+4.
attack#acc The accuracy % of the attack. Write only the number, without the percentage symbol %.
attack#crit The crit chance of the attack. Write only the number, without the percentage symbol %.
attack#damage The damage of the attack. Write like so: 2-4.
attack#effect Additional effects of the attack on the target. You can insert icons aside the effect name. Leave this blank if there is no additional effect: the table will automatically display "No effect".
attack#self Additional effects of the attack on self. You can insert icons aside the effect name. Leave this blank if there is no additional effect: the table will automatically display "No effect".