Template:BuffEffect

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Documentation

This is a template used for buffs on trinkets and certain hero and enemy skills. Its primary use is for consistent formatting of buffs across the whole site.

  • {{{1}}} is the effect type; {{{2}}} is the sub-type.
  • val= is the value. + and % are provided within the formula and should not be entered manually; + will not be shown if the value is negative.
  • cond= is the conditional form; cval= is the value for the conditional (e.g. HP percentage, Torch limit).
  • p= and dur= are base chance and duration, respectively, and should only be used for buffs on hero abilities.


List of Types/Sub-types

Buffs and conditionals not used in-game are marked with *.

Type Sub-type Example Output
res bleed {{BuffEffect|res|bleed|val=20}} +20% Bleed Resist
blight {{BuffEffect|res|blight|val=50}} +50% Blight Resist
debuff {{BuffEffect|res|debuff|val=20}} +20% Debuff Resist
dm {{BuffEffect|res|dm|val=20}} +20% Debuff/Mark Resist
stun {{BuffEffect|res|stun|val=30}} +30% Stun Resist
disease {{BuffEffect|res|disease|val=20}} +20% Disease Resist
sd {{BuffEffect|res|sd|val=20}} +20% Symptom/Disease Resist
move {{BuffEffect|res|move|val=-20}} -20% Move Resist
trap {{BuffEffect|res|trap|val=20}} +20% Trap Disarm Chance
death {{BuffEffect|res|death|val=10}} +10% Death Blow Resist
skill bleed {{BuffEffect|skill|bleed|val=20}} +20% Bleed Skill Chance
blight {{BuffEffect|skill|blight|val=-15}} -15% Blight Skill Chance
debuff {{BuffEffect|skill|debuff|val=20}} +20% Debuff Skill Chance
stun {{BuffEffect|skill|stun|val=35}} +35% Stun Skill Chance
daze {{BuffEffect|skill|daze|val=30}} +30% Stun/Daze Skill Chance
move {{BuffEffect|skill|move|val=-20}} -20% Move Skill Chance
heal {{BuffEffect|skill|heal|val=33}} +33% Healing Skills
stressheal {{BuffEffect|skill|stressheal|val=33}} +33% Stress Skills
death {{BuffEffect|skill|death|val=25}} +25% Death Blow Dealt Chance
stress {{BuffEffect|skill|stress|val=20}} +20% Stress Dealt
dur bleed* {{BuffEffect|dur|bleed|val=50}} +50% Bleed Duration
blight {{BuffEffect|dur|blight|val=50}} +50% Blight Duration
guard {{BuffEffect|dur|guard|val=66}} +66% Guard Duration
restore {{BuffEffect|dur|restore|val=33}} +33% Restoration Duration
horror {{BuffEffect|dur|horror|val=33}} +33% Horror Duration
stat hp {{BuffEffect|stat|hp|val=20}} +20% MAX HP
dodge {{BuffEffect|stat|dodge|val=-10}} -10 DODGE
prot {{BuffEffect|stat|prot|val=25}} +25% PROT
spd {{BuffEffect|stat|spd|val=-3}} -3 SPD
acc {{BuffEffect|stat|acc|val=10}} +10 ACC
crit {{BuffEffect|stat|crit|val=5}} +5% CRIT
dmg {{BuffEffect|stat|dmg|val=15}} +15% DMG
rec dmg {{BuffEffect|rec|dmg|val=-25}} -25% DMG Taken
crit {{BuffEffect|rec|crit|val=8}} +8% Crits Received Chance
stress {{BuffEffect|rec|stress|val=-10}} -10% Stress Received
heal {{BuffEffect|rec|heal|val=-25}} -25% Healing Received
stressheal {{BuffEffect|rec|stressheal|val=-10}} -10% Stress Heal Received
food {{BuffEffect|food|val=-100}} -100% Food Consumed
virtue {{BuffEffect|virtue|val=25}} +25% Virtue Chance
scouting {{BuffEffect|scouting|val=25}} +25% Scouting Chance
surprise p {{BuffEffect|surprise|p|val=-20}} -20% Chance Party Surprised
m {{BuffEffect|surprise|m|val=20}} +20% Chance Monsters Surprised
random {{BuffEffect|random|val=5}} +5% Random Target Chance
bypass {{BuffEffect|bypass}} Bypass Guard
cantbe mark {{BuffEffect|cantbe|mark}} Can't Be Marked
guard {{BuffEffect|cantbe|guard}} Can't Be Guarded

List of Conditionals

Conditional Value Example Output
camp {{BuffEffect|skill|stressheal|val=33|cond=camp}} +33% Stress Skills while Camping
ranged {{BuffEffect|stat|acc|val=15|cond=ranged}} +15 ACC Ranged Skills
melee {{BuffEffect|stat|crit|val=6|cond=melee}} +6% CRIT Melee Skills
afflict {{BuffEffect|stat|dmg|val=25|cond=afflict}} +25% DMG if Afflicted
pos 1-4 {{BuffEffect|stat|dmg|val=20|cond=pos|cval=1}} +20% DMG if in position 1
size 1-4 {{BuffEffect|stat|crit|val=5|cond=size|cval=2}} +5% CRIT vs size 2
torcha 0-100 {{BuffEffect|stat|dmg|val=10|cond=torcha|cval=75}} +10% DMG if Torch above 75
torchb 0-100 {{BuffEffect|stat|spd|val=2|cond=torchb|cval=26}} +2 SPD if Torch below 26
hpa 0-100 {{BuffEffect|stat|acc|val=15|cond=hpa|cval=60}} +15 ACC if HP above 60%
hpb 0-100 {{BuffEffect|res|bleed|val=20|cond=hpb|cval=40}} +20% Bleed Resist if HP below 40%
stressa 0-100 {{BuffEffect|food|val=-100|cond=stressa|cval=50}} -100% Food Consumed if Stress above 50
stressb* 0-100 {{BuffEffect|stat|dmg|val=-15|cond=stressb|cval=100}} -15% DMG if Stress below 100
dd {{BuffEffect|stat|dodge|val=20|cond=dd}} +20 DODGE at Death's Door
cc {{BuffEffect|res|stun|val=-10|cond=cc}} -10% Stun Resist if has Crimson Curse
bl {{BuffEffect|stat|dodge|val=15|cond=cc|cval=bl}} +15 DODGE if Crimson Curse - Bloodlust
wst {{BuffEffect|stat|hp|val=40|cond=cc|cval=wst}} +40% MAX HP if Crimson Curse - Wasting
first {{BuffEffect|stat|spd|val=8|cond=first}} +8 SPD on First Round
firsta {{BuffEffect|stat|spd|val=-3|cond=firsta}} -3 SPD after First Round
attacked (string) {{BuffEffect|stat|dmg|val=30|cond=attacked|cval=eldritch}} +30% PROT When Attacked By Eldritch
vs (string) {{BuffEffect|stat|dmg|val=25|cond=vs|cval=eldritch}} +25% DMG vs Eldritch
mark {{BuffEffect|stat|acc|val=10|cond=vs|cval=mark}} +10 ACC vs Marked
stun {{BuffEffect|stat|crit|val=5|cond=vs|cval=stun}} +5% CRIT vs Stunned
bleed {{BuffEffect|stat|crit|val=8|cond=vs|cval=bleed}} +8% CRIT vs Bleeding
blight {{BuffEffect|stat|dmg|val=20|cond=vs|cval=blight}} +20% DMG vs Blighted
afflict {{BuffEffect|stat|dmg|val=25|cond=vs|cval=afflict}} +25% DMG vs Afflicted
while guarding {{BuffEffect|skill|stressheal|val=40|cond=while|cval=guarding}} +40% Stress Skills while Guarding
guarded {{BuffEffect|stat|dmg|val=25|cond=while|cval=guarded}} +25% DMG while Guarded
bleed {{BuffEffect|stat|acc|val=-10|cond=while|cval=bleed}} -10 ACC while Bleeding
blight* {{BuffEffect|stat|acc|val=-10|cond=while|cval=blight}} -10 ACC while Blighted
stealth {{BuffEffect|stat|dodge|val=20|cond=while|cval=stealth}} +20 DODGE while Stealthed
loc catacombs {{BuffEffect|scouting|val=10|cond=loc|cval=catacombs}} +10% Scouting Chance in Catacombs
treasury {{BuffEffect|scouting|val=10|cond=loc|cval=treasury}} +10% Scouting Chance in Treasury
caverns {{BuffEffect|scouting|val=10|cond=loc|cval=caverns}} +10% Scouting Chance in Caverns
exposed_interior {{BuffEffect|scouting|val=10|cond=loc|cval=exposed_interior}} +10% Scouting Chance in Exposed Interior
skill (string) {{BuffEffect|rec|heal|val=25|cond=skill|cval=Wyrd Reconstruction}} Wyrd Reconstruction: +25% Healing Received
inv (string) {{BuffEffect|skill|bleed|val=50|cond=inv|cval=Dog Treats}} +50% Bleed Skill Chance if Dog Treats in inventory