Death's Door
When a hero is reduced to 0 HP, they fall into Death's Door.
While in this state, they will suffer severe stat penalties, plus the hero has to pass a Death Blow resistance test if they take any further damage. The unmodified base chance of dying from further damage is 33% (due to 67% basic Death Blow resist without any special quirks or trinkets). Failing this resistance test results in Death.
Resistance to Death Blow is limited to a maximum of 85%. Even if a hero has trinkets or quirks that provide an additional 30% Death Blow resistance, resulting in an expected resist of 95% (67% + 30%), it is still capped at 85%.
A hero will no longer be at Death's Door if they receive at least 1 HP of healing (so that they are no longer at 0 HP). When they are healed above 0 HP, the severe Death's Door stat penalties are removed, but they will still suffer from (less severe) Death's Door Recovery penalties; these penalties typically last until the quest is completed, but can be eliminated by using certain camping skills that remove mortality debuffs.
If a character gets pushed to 200 Stress, they receive a Heart attack. This forces them to go to Death's Door immediately. If they are already at Death's Door, they are killed immediately.
Effects
- Heart Attack Recovery Penalties: -3 ACC, -10% DMG, -2 SPD, +15% Stress (until the end of the quest)
Flagellant is the only hero who has a higher base Death Blow resistance of 73% and receives unique Death's Door buffs:
- At Death's Door: +5 ACC, +20% DMG, +2 SPD, +20% Stun resist, +20% Blight resist, +20% Bleed resist, +20% Debuff resist
He's also immune to Death's Door Recovery debuffs, but will receive Heart Attack Recovery debuffs if he survives a heart attack.
Quirks that Affect Death Blow Resistance
- Unyielding: +10% Death Blow resist
- Weak Grip on Life: -10% Death Blow resist
Trinkets that Affect Death Blow Resistance
Generic Trinkets
TBA
Camping skills that Affect Death's Door
- The Crusader's Stand Tall: -15 Stress, remove Mortality Debuffs on one companion.
- The Occultist's Dark Ritual: reduce Torchlight by 100, +15 stress on self, heal 50% HP and remove Mortality Debuffs on one companion.
- The Vestal's Sanctuary: prevent Night-Time Ambush, heal 50% HP and 25 Stress on any companion that has Mortality Debuffs.