Virtue

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A Crusader becoming Vigorous.
This one will not succumb to that creeping darkness!
~ The Captain

A Virtue is one of the states a hero can enter upon reaching 100 stress, the other being an Affliction. Virtuous heroes have increased stats and can randomly heal themselves, reduce stress of the party, or buff their teammates at the start of their turn. Becoming Virtuous reduces the stress of the entire party by a small amount, on top of immediately setting the Hero down to 45 Stress. Virtuous heroes can go over 100 Stress without effect - additionally, instead of suffering a heart attack at 200 Stress, they will lose their Virtue and be reset to 0 Stress. Virtues are also removed upon returning to the Flameseeker, but in this case the stress level of a hero is not reset.

The base chance to receive a Virtue instead of an Affliction is 25%. Heroes with a lower resolve level than the dungeon they are in obtain a penalty of -5% Virtue Chance per level difference, except when the difference is 6, where the penalty is -33%. There are also many trinkets that affect Virtue Chance. Virtue Chance is always at least 1% and is capped at 95%.

List of Virtues

All Virtues increase Stun, Blight, Bleed, Disease, Debuff, and Move Resist by 25%. Since it is a shared attribute, it is not listed in the table below.

Possible actions on the start of a hero's turn, called "act-outs," cannot happen two times in a row for the same hero, and two different heroes cannot have act-outs occur back-to-back.

Virtue Stat Changes Act-outs
Stalwart
  • +15% PROT
  • +8% Death Blow Resist
  • 25% - Reduce hero's own Stress by 15
Courageous
  • -33% Stress
  • +2 SPD
  • 25% - Reduce other heroes' Stress by 4
Focused
  • +10 ACC
  • +8% CRIT
  • 25% - Buff one other hero for +10 ACC, +10% CRIT
Powerful
  • +25% DMG
  • 25% - Buff other heroes for +15% DMG
Vigorous
  • +4 SPD
  • +10% DODGE
  • 25% - Heal self for 10% of hero's MAX HP

See also