Musketeer

From Black Reliquary Wiki
Jump to navigation Jump to search
Musketeer
Musketeer.jpg
Base Stats
Resolve 1 2 3 4 5
MAX HP 36 43 50 57 64
DODGE 5 10 15 20 25
PROT 0% 0% 0% 0% 0%
SPD 6 7 8 9 10
ACC MOD +0 +0 +0 +0 +0
CRIT 6% 7% 8% 9% 10%
DMG 9-18 10-21 12-28 14-28 16-32
Resistances
Resistance icon stun.png Stun 50% Resistance icon move.png Move 50%
Resistance icon blight.png Blight 40% Resistance icon bleed.png Bleed 40%
Disease.png Symptom/Disease 40% Resistance icon debuffmark.png Debuff/Mark 40%
Deathsdoor.png Death Blow 87% Resistance icon trap.png Trap 20%
Other information
Movement 1 forwards, 2 backwards.
Crit Buff Bonus +5% CRIT
Affliation Any
Provisions None


We can provide her with gunpowder if she can provide us with her talents.
~ The Captain

The Musketeer is one of the playable Heroes in Black Reliquary. The Musketeer was reworked and overhauled with new abilities and stats, making her stand out more from the rest.



Combat Skills

A competitive sharpshooter with little practical experience, the Musketeer excels when enemies remain at a distance. Her unerring eye and practiced reloading makes her a dependable damage dealer, and her smokescreen, first aid, and skeet shot provide some supportive utility to the party.
~ Training Hall

As mentioned above, her skills are original instead of identical to Arbalest's. Her gimmick is the Change Ammo skill, which is a free action that alters most skills' effects. Should it not be equipped, then skills will use the effects of Standard Ammo.png Standard Ammo. The ammo choice persists after combats' end.

Standard Ammo.png Standard Ammo has a myriad of effects, mostly to debuff, bypass Guard, or deal more DMG. Shrapnel Ammo.png Shrapnel Ammo is based around dealing DMG and Bleed effects, and Concussive Ammo.png Concussive Ammo is based around Stun.

There is an additional ammo type, Live Ammo.png Live Ammo which is based around Healing/prevention of and Blight which can be selected like the others after getting a kill with her Living Ammo Contraband trinket.

Standard Shot
Standard Shot.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Grey dot.pngRed dot.pngRed dot.pngRed dot.png
0% 95 5% Standard Ammo.png Standard Ammo: +30% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo:-35% DMG
Bleed (100% base) 2 pts/tn for 3 tns

Concussive Ammo.png Concussive Ammo: -20% Stun Resist (100% base)

Live Ammo.png Live Ammo:-20% DMG
Heal 8 HP
Further levels
Level 2 0% 100 6% Standard Ammo.png Standard Ammo: +35% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: -35% DMG
Bleed (110% base) 4 pts/tn for 3 tns

Concussive Ammo.png Concussive Ammo: -23% Stun Resist (110% base)

Live Ammo.png Live Ammo: -20% DMG
Heal 10 HP
Level 3 0% 105 7% Standard Ammo.png Standard Ammo: +40% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: -35% DMG
Bleed (120% base) 6 pts/tn for 3 tns

Concussive Ammo.png Concussive Ammo: -26% Stun Resist (120% base)

Live Ammo.png Live Ammo: -20% DMG
Heal 12 HP
Level 4 0% 110 8% Standard Ammo.png Standard Ammo: +45% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: -35% DMG
Bleed (130% base) 8 pts/tn for 3 tns

Concussive Ammo.png Concussive Ammo: -30% Stun Resist (130% base)

Live Ammo.png Live Ammo: -20% DMG
Heal 14 HP
Level 5 0% 115 9% Standard Ammo.png Standard Ammo: +50% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: -35% DMG
Bleed (140% base) 10 pts/tn for 3 tns

Concussive Ammo.png Concussive Ammo: -33% Stun Resist (140% base)

Live Ammo.png Live Ammo: -20% DMG
Heal 16 HP
Sound
None
Smokescreen
Smokescreen.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Grey dot.pngRed dotr.pngRed dotlr.pngRed dotl.png
-100% 100 Ignores Prep Round's ACC Reduction

Standard Ammo.png Standard Ammo: -25% PROT, -3 ACC (100% base)

Shrapnel Ammo.png Shrapnel Ammo: Target: Suffer 6 DMG

Concussive Ammo.png Concussive Ammo: Stumble 3 tns (70% base)
-20% Move Resist (100% base)
Further levels
Level 2 -100% 105 Ignores Prep Round's ACC Reduction

Standard Ammo.png Standard Ammo: -27% PROT, -3 ACC (110% base)

Shrapnel Ammo.png Shrapnel Ammo: Target: Suffer 7 DMG

Concussive Ammo.png Concussive Ammo: Stumble 3 tns (80% base)
-25% Move Resist (110% base)
Level 3 -100% 110 Ignores Prep Round's ACC Reduction

Standard Ammo.png Standard Ammo: -30% PROT, -4 ACC (120% base)

Shrapnel Ammo.png Shrapnel Ammo: Target: Suffer 8 DMG

Concussive Ammo.png Concussive Ammo: Stumble 3 tns (90% base)
-30% Move Resist (120% base)
Level 4 -100% 115 Ignores Prep Round's ACC Reduction

Standard Ammo.png Standard Ammo: -32% PROT, -4 ACC (130% base)

Shrapnel Ammo.png Shrapnel Ammo: Target: Suffer 9 DMG

Concussive Ammo.png Concussive Ammo: Stumble 3 tns (100% base)
-35% Move Resist (130% base)
Level 5 -100% 120 Ignores Prep Round's ACC Reduction

Standard Ammo.png Standard Ammo: -35% PROT, -5 ACC (140% base)

Shrapnel Ammo.png Shrapnel Ammo: Target: Suffer 10 DMG

Concussive Ammo.png Concussive Ammo: Stumble 3 tns (110% base)
-40% Move Resist (140% base)
Sound
None
Buckshot
Buckshot.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dotr.pngRed dotl.pngGrey dot.pngGrey dot.png
-60% 90 2% Cooldown: 1 tn

Standard Ammo.png Standard Ammo: +40% DMG
+100% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: Bleed (100% base) 2 pts/tn for 3 tns
+6% Crits Received Chance (100% base)

Concussive Ammo.png Concussive Ammo: Stun (90% base)
Further levels
Level 2 -60% 95 3% Cooldown: 1 tn

Standard Ammo.png Standard Ammo: +40% DMG
+100% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: Bleed (110% base) 4 pts/tn for 3 tns
+8% Crits Received Chance (110% base)

Concussive Ammo.png Concussive Ammo: Stun (100% base)
Level 3 -60% 100 4% Cooldown: 1 tn

Standard Ammo.png Standard Ammo: +40% DMG
+100% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: Bleed (120% base) 6 pts/tn for 3 tns
+9% Crits Received Chance (120% base)

Concussive Ammo.png Concussive Ammo: Stun (110% base)
Level 4 -60% 105 5% Cooldown: 1 tn

Standard Ammo.png Standard Ammo: +40% DMG
+100% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: Bleed (130% base) 8 pts/tn for 3 tns
+11% Crits Received Chance (130% base)

Concussive Ammo.png Concussive Ammo: Stun (120% base))
Level 5 -60% 110 6% Cooldown: 1 tn

Standard Ammo.png Standard Ammo: +40% DMG
+100% Armor Piercing

Shrapnel Ammo.png Shrapnel Ammo: Bleed (140% base) 10 pts/tn for 3 tns
+12% Crits Received Chance (140% base)

Concussive Ammo.png Concussive Ammo: Stun (130% base)
Sound
None
Bombard
Bombard.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
-75% 90 3% Ignores Riposte

Standard Ammo.png Standard Ammo: Breaks Guard

Shrapnel Ammo.png Shrapnel Ammo: +75% DMG

Concussive Ammo.png Concussive Ammo: -8 DODGE/-4 ACC (100% base)
Further levels
Level 2 -75% 95 4% Ignores Riposte

Standard Ammo.png Standard Ammo: Breaks Guard

Shrapnel Ammo.png Shrapnel Ammo: +75% DMG

Concussive Ammo.png Concussive Ammo: -9 DODGE/-4 ACC (110% base)
Level 3 -75% 100 5% Ignores Riposte

Standard Ammo.png Standard Ammo: Breaks Guard

Shrapnel Ammo.png Shrapnel Ammo: +75% DMG

Concussive Ammo.png Concussive Ammo: -10 DODGE/-5 ACC (120% base)
Level 4 -75% 195 6% Ignores Riposte

Standard Ammo.png Standard Ammo: Breaks Guard

Shrapnel Ammo.png Shrapnel Ammo: +75% DMG

Concussive Ammo.png Concussive Ammo: -11 DODGE/-5 ACC (130% base)
Level 5 -75% 110 7% Ignores Riposte

Standard Ammo.png Standard Ammo: Breaks Guard

Shrapnel Ammo.png Shrapnel Ammo: +75% DMG

Concussive Ammo.png Concussive Ammo: -12 DODGE/-6 ACC (140% base)
Sound
None
Change Ammo
Change Ammo.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
None Free Action: Doesn't end turn

Standard Ammo.png Standard Ammo: Change to Shrapnel Ammo
Shrapnel Ammo.png Shrapnel Ammo: Change to Concussive Ammo
Concussive Ammo.png Concussive Ammo: Change to Standard Ammo
Further levels
Level 2 None None
Level 3 None None
Level 4 None None
Level 5 None None
Sound
None
Patch Up
Patch Up.png Rank Target Heal Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
4-6 Heal 3 pts/tn for 1 tn
Further levels
Level 2 5-7 Heal 3 pts/tn for 1 tn
Level 3 5-7 Heal 3 pts/tn for 1 tn
Level 4 5-7 Heal 3 pts/tn for 1 tn
Level 5 5-7 Heal 3 pts/tn for 1 tn
Sound
None
Stock Strike
Stock Strike.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-33% 85 8% +6 SPD
Further levels
Level 2 -33% 90 9% +7 SPD
Level 3 -33% 95 10% +8 SPD
Level 4 -33% 100 11% +9 SPD
Level 5 -33% 105 12% +10 SPD
Sound
None


Equipment

Although outwardly inconspicuous, the Musketeer's regalia is reinforced with hardened leather underarmor, allowing her to sustain a considerable amount of focus fire. Her Musket's variable ammunition and trusty sidearm allow her to deal debilitating damage at range.
~ Forge
Musket
Level 1 Level 2 Level 3 Level 4 Level 5
Musketeer weapon 0.png Shoddy Musket Musketeer weapon 1.png Reliable Musket Musketeer weapon 2.png Balanced Musket Musketeer weapon 3.png Marksman's Musket Musketeer weapon 4.png Trueshot
DMG base: 9-18 DMG base: 10-21 DMG base: 12-28 DMG base: 14-28 DMG base: 16-32
CRT base: 6.0% CRT base: 7.0% CRT base: 8.0% CRT base: 9.0% CRT base: 10.0%
SPD base: 6 SPD base: 7 SPD base: 8 SPD base: 9 SPD base: 10
Vest & Cloak
Level 1 Level 2 Level 3 Level 4 Level 5
Musketeer armor 0.png Participant's Vest & Cloak Musketeer armor 1.png Competitor's Vest & Cloak Musketeer armor 2.png Finalist's Vest & Cloak Musketeer armor 3.png Medalist's Vest & Cloak Musketeer armor 4.png The Champion's Regalia
DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25
HP base: 36 HP base: 43 HP base: 50 HP base: 57 HP base: 64