Trap

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A Tray trap disarm.png Trap is an obstacle that can be encountered along corridors during expeditions.

Upon being triggered, a Trap will inflict a negative effect on a random Hero or the party.

List of Traps

Dungeon Image Name Effect
Catacombs Trap Jaws.png Gulgoceth Jaws 25% HP DMG
100%/120%/140% Poptext bleed.png Bleed 6/8/10
Tray afflicted.png Stress 5/8/10
Trap Mehkrub.png Decayed Mehkrub 15% HP DMG
Tray afflicted.png Stress 22/24/26
Caverns Trap Larvae.png Troglodyte Larvae 5% HP DMG
100%/120%/140% Poptext debuff.png Debuff -10 DODGE, -6 SPD/-15 DODGE, -8 SPD/-20 DODGE, -10 SPD (4 Battles)
15%/20%/25% Disease.png Symptom Random
Tray afflicted.png Stress 18/20/22
Trap Egg.png Troglodyte Egg 15% HP DMG
100%/120%/140% Poptext blight.png Blight 6/8/10
20%/25%/30% Disease.png Symptom Random
Tray afflicted.png Stress 8/10/13
Exposed Interior Trap Adder.png Sleeping Adder 10% HP DMG
100%/120%/140% Poptext blight.png Blight 5/7/10
Tray afflicted.png Stress 10/13/15
Trap Spike.png Spike Trap 20% HP DMG
15%/20%/25% Disease.png Symptom Random
Tray afflicted.png Stress 10/13/15
Treasury Trap Boulder.png Boulder Effects are for Party
5/10/15 DMG
100%/120%/140% Debuff +15% DMG Received (1 Battle)
Trap Hermit.png Floor Hermit 5/8/10/12% HP DMG
Start a fight with a Cactonid Supterpath

Avoiding traps

Triggered Traps can be dodged, with the chance depending on a Hero's Trap Resistance. The best method to avoid traps, however, is scouting the area beforehand. Scouted Traps will be represented with a purple icon on the map and are visible on the ground as they're approached, giving heroes a chance to disarm them. Disarming a Trap renders it harmless and heals 8 stress for the hero. Traps can sometimes be encountered along corridors that have already been explored, as they have a chance to spawn when moving into an already-explored hallway.

Trap Resistance / Disarm Chance

Trap resistance is the chance to dodge Traps. If scouted, the chance to disarm a trap is resistance +40%. Like most other hero resistances, this increases by 10% per Resolve Level.

Additionally, resistance can be raised or lowered by Trinket or Quirk effects and temporarily increased by +50% with the use of an Archeology Kit allowing any Hero to disarm a trap when at the same level as the dungeon.

Traps also have resistance to disarm attempts, the base value being 100%; in expeditions of higher Difficulty Level Traps have additional resistance: Veteran level dungeons have +20% disarm resistance, Champion level dungeons have +40% resistance and Darkest level dungeons have +50% resistance. Disarm chance is Trap disarm resistance - Hero disarm chance.

Hero Stats

Stats shown here are for Resolve level 1 as that is the Black Reliquary starting level.

Trap resistance is the chance to avoid a Trap after activation by walking on it. Trap disarm is resistance +40% and is the base chance to successfully disarm a scouted Trap.

Both values are shown when hovering the resistance icon, but only disarm is shown with other buffs when approaching a Trap.

Trap Resistance / Trap Disarm
Grave Robber Bounty Hunter Highwayman Houndmaster Philomath Dredge
Grave Robber Bounty Hunter Highwayman Houndmaster PhilomathIncluded as an Add-on Dredge
60%
100%
50%
90%
50%
90%
50%
90%
50%
90%
50%
90%
Jester Hellion Plague Doctor Shieldbreaker Abomination Antiquarian
Jester Hellion Plague Doctor Shieldbreaker Abomination Antiquarian
40%
80%
30%
70%
30%
70%
30%
70%
20%
60%
20%
60%
Arbalest Crusader Judicator Leper Man-at-Arms Musketeer
Arbalest Crusader Judicator Leper Man-at-Arms Musketeer
20%
60%
20%
60%
20%
60%
20%
60%
20%
60%
20%
60%
Occultist Thrall Vestal Flagellant Hexer Veiled
Occultist ThrallIncluded as an Add-on Vestal Flagellant HexerIncluded as an Add-on VeiledIncluded as an Add-on
20%
60%
20%
60%
20%
60%
10%
50%
10%
50%
10%
50%