Levantine Rakshasa
Levantine Rakshasa | ||||
---|---|---|---|---|
Enemy Type | ||||
Size | Average (1) | |||
Actions per round | ||||
Has Corpse | Yes | |||
Stats | ||||
Variation | Apprentice | Veteran | Champion | |
HP | 40 | 58 | 80 | |
Dodge | 5% | 15% | 25% | |
Protection | 0% | 0% | 0% | |
Speed | 6 | 8 | 10 | |
Stealth | No | No | No | |
Resistances | ||||
Stun | 50% | 70% | 90% | |
Blight | 30% | 50% | 70% | |
Bleed | 50% | 70% | 90% | |
Debuff/Mark | 10% | 30% | 50% | |
Move | 10% | 30% | 50% |
The Levantine Rakshasa is a Levantine/Human or Levantine/Eldritch enemy found in the Catacombs.
They have seemingly made a pact with a Djinn for power in exchange for their left arm. It can be inferred that they were a prisoner before this deal as they wear what appear to be broken shackles around their right wrist. As a human, they do not wear much, with only a decorated loin cloth and the bandaged remains of their left arm, presumably due to the transformation destroying anything else. They are dark-skinned, with a very toned and muscled build and wearing a large rictus on their face.
As a Djinn, they grow in size gaining massive claws and a frightening visage. The blue veins seen on the human form are now larger and visibly pulsate.
Behavior
The Levantine Rakshasa will always use Cry of the Spirit on the prep round which confers a hefty ACC debuff and minor Stress.
While in human form, he isn't massively dangerous unless accompanied by big stress attackers due to Spirit's Claws stress debuff. Its wise to ignore him or burst him down in one turn to prevent Transcend.
Transcend can be used on round 3 or always when below 50% HP. Dijnn form has the same stats but practically has increased SPD and DMG over the human form due to gaining a buff, his skills are also switched for more powerful versions.
If allowed to Transcend he heals ~43% HP, buffing speed and damage while gaining Reave Which does high damage and can quickly kill both frontline heroes. If he does transcend its a good idea to attempt to stun and burst him down or to knock him to the back ranks where he can only do a comparatively weaker but still potent stress move Roar of the Spirit which is still a threat due to debuffing party ACC.
Abilities
Human
Apprentice Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Spirit's Claws | Ranged | 1, 2, 3 | 1, 2, 3 | 82% | 3% | 8-16 | |||
Cry of the Spirit | Ranged | 1, 2, 3, 4 | 1, 2, 3, 4 | 90% | 0% | 0 | or (PREP) |
||
Transcend | Support | 1, 2, 3, 4 | Self |
Heal 17
Transform Into Dijnn
|
Cannot critical heal, HP<50% |
Dijnn
Apprentice Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Reave | Ranged | 1, 2 | 1+2 | 85% | 2% | 9-18 | |||
Roar of the Spirit | Ranged | 1, 2, 3, 4 | 1+2+3+4 | 80% | 0% | 0 |
Human
Veteran Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Spirit's Claws | Ranged | 1, 2, 3 | 1, 2, 3 | 92% | 7% | 11-21 | |||
Cry of the Spirit | Ranged | 1, 2, 3, 4 | 1, 2, 3, 4 | 100% | 0% | 0 | or (PREP) |
||
Transcend | Support | 1, 2, 3, 4 | Self |
Heal 26
Transform Into Dijnn
|
Cannot critical heal, HP<50% |
Dijnn
Veteran Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Reave | Ranged | 1, 2 | 1+2 | 95% | 6% | 12-24 | |||
Roar of the Spirit | Ranged | 1, 2, 3, 4 | 1+2+3+4 | 90% | 0% | 0 |
Human
Champion Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Spirit's Claws | Ranged | 1, 2, 3 | 1, 2, 3 | 102% | 11% | 15-29 | |||
Cry of the Spirit | Ranged | 1, 2, 3, 4 | 1, 2, 3, 4 | 110% | 0% | 0 | or (PREP) |
||
Transcend | Support | 1, 2, 3, 4 | Self |
Heal 35
Transform Into Dijnn
|
Cannot critical heal, HP<50% |
Dijnn
Champion Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Reave | Ranged | 1, 2 | 1+2 | 105% | 10% | 17-33 | |||
Roar of the Spirit | Ranged | 1, 2, 3, 4 | 1+2+3+4 | 107.5% | 0% | 0 |
Related Enemies
Levantine
- Levantine Appraiser
- Levantine Champion
- Levantine Commander
- Levantine Firewalker
- Levantine Grunt
- Levantine Pursuer
- Levantine Rakshasa
- Levantine Sarcophagus
- Levantine Sniper
- Levantine Terpsichorean
- Levantine Thaumaturge