Levantine Rakshasa

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Levantine Rakshasa

Levantine Rak.png

Levantine Rak D.png

Enemy Type
Size Average (1)
Actions per round Turnticker.png
Has Corpse Yes
Stats
Variation Apprentice Veteran Champion
HP 40 58 80
Dodge 5% 15% 25%
Protection 0% 0% 0%
Speed 6 8 10
Tray stealth.png Stealth No No No
Resistances
Resistance icon stun.png Stun 50% 70% 90%
Resistance icon blight.png Blight 30% 50% 70%
Resistance icon bleed.png Bleed 50% 70% 90%
Resistance icon debuffmark.png Debuff/Mark 10% 30% 50%
Resistance icon move.png Move 10% 30% 50%


The Levantine Rakshasa is a Levantine/Human or Levantine/Eldritch enemy found in the Catacombs.

They have seemingly made a pact with a Djinn for power in exchange for their left arm. It can be inferred that they were a prisoner before this deal as they wear what appear to be broken shackles around their right wrist. As a human, they do not wear much, with only a decorated loin cloth and the bandaged remains of their left arm, presumably due to the transformation destroying anything else. They are dark-skinned, with a very toned and muscled build and wearing a large rictus on their face.

As a Djinn, they grow in size gaining massive claws and a frightening visage. The blue veins seen on the human form are now larger and visibly pulsate.

Behavior

The Levantine Rakshasa will always use Cry of the Spirit on the prep round which confers a hefty ACC debuff and minor Stress.

While in human form, he isn't massively dangerous unless accompanied by big stress attackers due to Spirit's Claws stress debuff. Its wise to ignore him or burst him down in one turn to prevent Transcend.

Transcend can be used on round 3 or always when below 50% HP. Dijnn form has the same stats but practically has increased SPD and DMG over the human form due to gaining a buff, his skills are also switched for more powerful versions.

If allowed to Transcend he heals ~43% HP, buffing speed and damage while gaining Reave Which does high damage and can quickly kill both frontline heroes. If he does transcend its a good idea to attempt to stun and burst him down or to knock him to the back ranks where he can only do a comparatively weaker but still potent stress move Roar of the Spirit which is still a threat due to debuffing party ACC.

Abilities

Human

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Spirit's Claws Ranged 1, 2, 3 1, 2, 3 82% 3% 8-16
Debuff 100% Debuff: +15% Stress Recieved
Cry of the Spirit Ranged 1, 2, 3, 4 1, 2, 3, 4 90% 0% 0
Stress Stress +14
or
Stress Stress +5
(PREP)
Debuff 100% Debuff: -10 ACC
Transcend Support 1, 2, 3, 4 Self
Heal Heal 17

Buff Buff: +20% DMG, +5 SPD

Transform.png Transform Into Dijnn
Cannot critical heal, HP<50%

Dijnn

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Reave Ranged 1, 2 1+2 85% 2% 9-18
Roar of the Spirit Ranged 1, 2, 3, 4 1+2+3+4 80% 0% 0
Stress Stress +8

Debuff 90% Debuff: -10 ACC

Human

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Spirit's Claws Ranged 1, 2, 3 1, 2, 3 92% 7% 11-21
Debuff 120% Debuff: +20% Stress Recieved
Cry of the Spirit Ranged 1, 2, 3, 4 1, 2, 3, 4 100% 0% 0
Stress Stress +16
or
Stress Stress +6
(PREP)
Debuff 120% Debuff: -12 ACC
Transcend Support 1, 2, 3, 4 Self
Heal Heal 26

Buff Buff: +25% DMG, +7 SPD

Transform.png Transform Into Dijnn
Cannot critical heal, HP<50%

Dijnn

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Reave Ranged 1, 2 1+2 95% 6% 12-24
Roar of the Spirit Ranged 1, 2, 3, 4 1+2+3+4 90% 0% 0
Stress Stress +9

Debuff 110% Debuff: -12 ACC

Human

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Spirit's Claws Ranged 1, 2, 3 1, 2, 3 102% 11% 15-29
Debuff 140% Debuff: +25% Stress Recieved
Cry of the Spirit Ranged 1, 2, 3, 4 1, 2, 3, 4 110% 0% 0
Stress Stress +18
or
Stress Stress +7
(PREP)
Debuff 140% Debuff: -15 ACC
Transcend Support 1, 2, 3, 4 Self
Heal Heal 35

Buff Buff: +30% DMG, +9 SPD

Transform.png Transform Into Dijnn
Cannot critical heal, HP<50%

Dijnn

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Reave Ranged 1, 2 1+2 105% 10% 17-33
Roar of the Spirit Ranged 1, 2, 3, 4 1+2+3+4 107.5% 0% 0
Stress Stress +10

Debuff 130% Debuff: -15 ACC

Related Enemies

Levantine

Bosses

Gallery

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Contains spoilers for the Black Reliquary Twilight
Spoilers